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  2. OpenFL - Wikipedia

    en.wikipedia.org/wiki/OpenFL

    OpenFL is a free and open-source software framework and platform for the creation of multi-platform applications and video games. [5] [6] OpenFL applications can be written in Haxe, JavaScript (EcmaScript 5 or 6+), or TypeScript, [7] and may be published as standalone applications for several targets including iOS, Android, HTML5 (choice of ...

  3. List of open-source video games - Wikipedia

    en.wikipedia.org/.../List_of_open-source_video_games

    GPL-2-0-only, GPL-2-0-or-later, CC BY-SA 3.0, CDDL 1.1: 2D: Open-source clone of Transport Tycoon Deluxe. Passage: 2007 2007 Side-scroller: Public-domain software: Public domain: 2D: In 2007 Rohrer released the game's source code and assets into the public domain, [30] while asking for donations (donationware) and selling the iOS version for $0 ...

  4. NekoVM - Wikipedia

    en.wikipedia.org/wiki/NekoVM

    NekoVM is a virtual machine developed by Nicolas Cannasse as part of research and development (R&D) efforts at two independent video game developers in Bordeaux, France: first at Motion Twin and then at Shiro Games. NekoVM's native language is the bytecode for a high-level dynamically typed programming language called Neko.

  5. Haxe - Wikipedia

    en.wikipedia.org/wiki/Haxe

    Haxe is a high-level cross-platform programming language and compiler that can produce applications and source code for many different computing platforms from one code-base. It is free and open-source software , released under an MIT License . [ 2 ]

  6. Ruffle (software) - Wikipedia

    en.wikipedia.org/wiki/Ruffle_(software)

    As of February 2025, Ruffle supports most older Flash content, which use ActionScript 1.0 and 2.0, with 95% of the language and 79% of the API having been implemented. [8] Support for ActionScript 3.0 has improved significantly since August 2022, with about 90% of the language and 76% of the API having been implemented, and an additional 7% of ...

  7. My Brute - Wikipedia

    en.wikipedia.org/wiki/My_Brute

    My Brute is a fighting simulation video game with roleplaying elements first released in March 2009. [1] Though an English-language game, it was developed by Motion Twin, a French online game provider. [1] My Brute originated as a free browser-based Flash game.

  8. Defold - Wikipedia

    en.wikipedia.org/wiki/Defold

    Defold is released under the "Defold License", derived from the Apache License, Version 2.0. The engine is "source available" and developers can access the engine's source code on GitHub. [ 3 ] The "Defold License" license permits any use of the code except for the sale of the Defold engine itself, but games made can be distributed freely ...

  9. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    A rhythm video game and engine that was originally developed as a simulator of Konami's DDR: Stratagus: C++: 1998 Lua: Yes 2D Linux: Bos Wars: GPL-2.0-only: For real-time strategy games Stride: C#: C#: Yes 2D, 3D Windows, Linux, Xbox One, iOS, Android, UWP: MIT: Built in .NET, so it always supports latest C#. Previously known as Paradox and ...