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  2. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  3. wtfast - Wikipedia

    en.wikipedia.org/wiki/Wtfast

    wtfast is a Canadian company that provides an optimized gaming network, also known as the Gamers Private Network (GPN), for MMO, FPS, and MOBA gamers. [1] It is a platform that online gamers use to access gaming servers with an uninterrupted connection.

  4. Energy-Efficient Ethernet - Wikipedia

    en.wikipedia.org/wiki/Energy-Efficient_Ethernet

    In 2005, all the network interface controllers in the United States (in computers, switches, and routers) used an estimated 5.3 terawatt-hours of electricity. [7] According to a researcher at the Lawrence Berkeley Laboratory, Energy-Efficient Ethernet can potentially save an estimated US$450 million a year in energy costs in the US.

  5. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Lag is mostly meassured in milliseconds (ms) and may be displayed in-game (sometimes called a lagometer). [1] The most common causes of lag are expressed as ping time (or simply ping) and the frame rate (fps). Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability.

  6. Multi-chassis link aggregation group - Wikipedia

    en.wikipedia.org/wiki/Multi-chassis_link...

    A LAG is a method of inverse multiplexing over multiple Ethernet links, thereby increasing bandwidth and providing redundancy. It is defined by the IEEE 802.1AX-2008 standard, which states, "Link Aggregation allows one or more links to be aggregated together to form a Link Aggregation Group, such that a MAC client can treat the Link Aggregation Group as if it were a single link."

  7. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  8. Lead–lag compensator - Wikipedia

    en.wikipedia.org/wiki/Lead–lag_compensator

    To begin designing a lead-lag compensator, an engineer must consider whether the system needing correction can be classified as a lead-network, a lag-network, or a combination of the two: a lead-lag network (hence the name "lead-lag compensator").

  9. Lag - Wikipedia

    en.wikipedia.org/wiki/Lag

    Łąg, Poland; Lag (company), a French guitar maker Lag (cue sports), a brief pre-game competition to determine which player will go first Latency (engineering), a slower response time in computing, communications, and engineering