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Soar [1] is a cognitive architecture, [2] originally created by John Laird, Allen Newell, and Paul Rosenbloom at Carnegie Mellon University.. The goal of the Soar project is to develop the fixed computational building blocks necessary for general intelligent agents – agents that can perform a wide range of tasks and encode, use, and learn all types of knowledge to realize the full range of ...
Security orchestration, automation and response (SOAR) is a group of cybersecurity technologies that allow organizations to respond to some incidents automatically. It collects inputs monitored by the security operations team such as alerts from the SIEM system, TIP, and other security technologies and helps define, prioritize, and drive standardized incident response activities.
Soar General purpose AI; human performance modeling; learning (including explanation-based learning) John E. Laird, Clare Bates Congdon, Mazin Assanie, Nate Derbinsky and Joseph Xu; Division of Computer Science and Engineering, University of Michigan, Ann Arbor, Michigan, USA
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Soar (cognitive architecture), a symbolic cognitive architecture SOAR (spaceplane) , air-space system under development for launch of satellites and suborbital space tourism from Swiss Space Systems company, Switzerland
Beatdown is a strategy video game developed by Soar Software and published by Hot-B in 1999. Reception. Reception. Aggregate score; Aggregator Score; GameRankings:
OSSEC (Open Source HIDS SECurity) is a free, open-source host-based intrusion detection system (HIDS). It performs log analysis, integrity checking, Windows registry monitoring, rootkit detection, time-based alerting, and active response.