Search results
Results from the WOW.Com Content Network
Choice of Games LLC is a video game developer based in California that creates interactive fiction. [1] They create their games in the custom-made ChoiceScript programming language, which is designed for writing multiple-choice games with a small number of variables. [2] The company was founded by Dan Fabulich and Adam Strong-Morse in 2009.
A dialogue tree, or conversation tree, is a gameplay mechanic that is used throughout many adventure games [1] (including action-adventure games [2]) and role-playing video games. [3] When interacting with a non-player character, the player is given a choice of what to say and makes subsequent choices until the conversation ends. [3]
A video game genre is a specific category of games related by similar gameplay characteristics. Video game genres are not usually defined by the setting or story of the game or its medium of play, but by the way the player interacts with the game. [1]
Gamebooks range widely in terms of the complexity of the game aspect. At one end are the branching-plot novels, which require the reader to make choices but are otherwise like regular novels (this style is exemplified by the originator of the gamebook format, Choose Your Own Adventure, and is sometimes referred to as "American style").
Nintendo Selects (and its predecessor, Player's Choice) was a marketing label previously used by Nintendo to promote best-selling video games on Nintendo game consoles. Nintendo Selects titles were sold at a lower price point (usually $19.99 instead of $49.99) than new releases.
A Hobson's choice is a free choice in which only one thing is actually offered. The term is often used to describe an illusion that choices are available. The best known Hobson's choice is "I'll give you a choice: take it or leave it", wherein "leaving it" is strongly undesirable.
Visual novels are distinguished from other game types by their generally minimal gameplay. Typically the majority of player interaction is limited to clicking to keep the text, graphics and sound moving as if they were turning a page (many recent games offer "play" or "fast-forward" toggles that make this unnecessary), while making narrative choices along the way.
Games will normally offer a choice of themed playlists (e.g. teams or solo, quirky rulesets, etc.) to suit different tastes or moods. Since playlists are handled by servers controlled by the game's developer, it is possible for them to be changed over time.