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Assume that we want to find intersection of two infinite lines in 2-dimensional space, defined as a 1 x + b 1 y + c 1 = 0 and a 2 x + b 2 y + c 2 = 0. We can represent these two lines in line coordinates as U 1 = (a 1, b 1, c 1) and U 2 = (a 2, b 2, c 2). The intersection P′ of two lines is then simply given by [4]
An angle equal to 1 / 4 turn (90° or π / 2 radians) is called a right angle. Two lines that form a right angle are said to be normal, orthogonal, or perpendicular. [12] An angle larger than a right angle and smaller than a straight angle (between 90° and 180°) is called an obtuse angle [11] ("obtuse" meaning "blunt").
If two lines (a and b) are both perpendicular to a third line (c), all of the angles formed along the third line are right angles. Therefore, in Euclidean geometry, any two lines that are both perpendicular to a third line are parallel to each other, because of the parallel postulate. Conversely, if one line is perpendicular to a second line ...
But only a tangent line is perpendicular to the radial line. Hence, the two lines from P and passing through T 1 and T 2 are tangent to the circle C. Another method to construct the tangent lines to a point P external to the circle using only a straightedge: Draw any three different lines through the given point P that intersect the circle twice.
In geometry, an intersection is a point, line, or curve common to two or more objects (such as lines, curves, planes, and surfaces). The simplest case in Euclidean geometry is the line–line intersection between two distinct lines , which either is one point (sometimes called a vertex ) or does not exist (if the lines are parallel ).
In geometry and trigonometry, a right angle is an angle of exactly 90 degrees or / 2 radians [1] corresponding to a quarter turn. [2] If a ray is placed so that its endpoint is on a line and the adjacent angles are equal, then they are right angles. [ 3 ]
The Shamos–Hoey algorithm [1] applies this principle to solve the line segment intersection detection problem, as stated above, of determining whether or not a set of line segments has an intersection; the Bentley–Ottmann algorithm works by the same principle to list all intersections in logarithmic time per intersection.
Let l 1 = [a 1, b 1, c 1] and l 2 = [a 2, b 2, c 2] be a pair of distinct lines. Then the intersection of lines l 1 and l 2 is point a P = (x 0, y 0, z 0) that is the simultaneous solution (up to a scalar factor) of the system of linear equations: a 1 x + b 1 y + c 1 z = 0 and a 2 x + b 2 y + c 2 z = 0. The solution of this system gives: x 0 ...