Search results
Results from the WOW.Com Content Network
References 0–9 2-for-1 A strategy used within the last minute of a period or quarter, in which the team with possession times its shot to ensure that it will regain possession with enough time to shoot again before time runs out. Applicable in competitions that use a shot clock (all except NFHS in most US states). 3-and-D Any player, typically not a star, who specializes mainly in three ...
The iTunes description for Crickler 2 states that this take on the crossword puzzle genre is an "adaptive" experience, that automatically adjusts itself to your own skill level and knowledge. That ...
Cryptic crosswords often use abbreviations to clue individual letters or short fragments of the overall solution. These include: Any conventional abbreviations found in a standard dictionary, such as: "current": AC (for "alternating current"); less commonly, DC (for "direct current"); or even I (the symbol used in physics and electronics)
A crossword (or crossword puzzle) is a word game consisting of a grid of black and white squares, into which solvers enter words or phrases ("entries") crossing each other horizontally ("across") and vertically ("down") according to a set of clues. Each white square is typically filled with one letter, while the black squares are used to ...
العربية; Azərbaycanca; বাংলা; Беларуская (тарашкевіца) Bosanski; Català; Čeština; Ελληνικά; Español; فارسی
Crosswordese is the group of words frequently found in US crossword puzzles but seldom found in everyday conversation. The words are usually short, three to five letters, with letter combinations which crossword constructors find useful in the creation of crossword puzzles, such as words that start or end with vowels (or both), abbreviations consisting entirely of consonants, unusual ...
“We took the best technologies from the previous NCAA game balls,” White wrote, “the best technologies from the Evolution basketball (the number one game ball in the world) and created the ...
The history of basketball can be traced back to a YMCA International Training School, known today as Springfield College, located in Springfield, Massachusetts.The sport was created by a physical education teacher named James Naismith, who in the winter of 1891 was given the task of creating a game that would keep track athletes in shape and that would prevent them from getting hurt.