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Stereoblindness (also stereo blindness) is the inability to see in 3D using stereopsis, or stereo vision, resulting in an inability to perceive stereoscopic depth by combining and comparing images from the two eyes. Individuals with only one functioning eye have this condition by definition since the visual input of the second eye does not exist.
The TNO random dot stereotest (short: TNO stereo test or TNO test) is similar to the randot stereotest but is an anaglyph in place of a vectograph; that is, the patient wears red-green glasses (in place of the polarizing glasses used in the randot stereotest). Like other random dot stereotests, the TNO test offers no monocular clues. [4]
The type of changes from one eye to the other may differ depending on which level of stereoacuity is to be detected. A series of stereotests for selected levels thus constitutes a test of stereoacuity. There are two types of common clinical tests for stereopsis and stereoacuity: random dot stereotests and contour stereotests.
Stereopsis recovery, also recovery from stereoblindness, is the phenomenon of a stereoblind person gaining partial or full ability of stereo vision . Recovering stereo vision as far as possible has long been established as an approach to the therapeutic treatment of stereoblind patients.
Stereoblindness, however, is not known to permit the usages of any of these techniques, especially for persons in whom it may be, or is, permanent. Terminology [ edit ]
The Worth Four Light Test, also known as the Worth's four dot test or W4LT, is a clinical test mainly used for assessing a patient's degree of binocular vision and binocular single vision. Binocular vision involves an image being projected by each eye simultaneously into an area in space and being fused into a single image.
In 1833, an English scientist Charles Wheatstone discovered stereopsis, the component of depth perception that arises due to binocular disparity.Binocular disparity comes from the human eyes having a distance between them: A 3D scene viewed through the left eye creates a slightly different image than the same scene viewed with the right eye, with the head kept in the same position.
Because headgear is not required, it is also called "glasses-free 3D" or "glassesless 3D". There are two broad approaches currently used to accommodate motion parallax and wider viewing angles: eye-tracking, and multiple views so that the display does not need to sense where the viewer's eyes are located. [ 1 ]