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Web3 (also known as Web 3.0) [1] [2] [3] is an idea for a new iteration of the World Wide Web which incorporates concepts such as decentralization, blockchain technologies, and token-based economics. [4]
Web3, also called Web 3.0, is the name given to a decentralized web movement that is sometimes described as a "read/write/own" stage of internet development. It focuses on decentralizing the underlying infrastructure of the internet, shifting away from centralized data storage and management using new protocols and technologies.
Web3 (sometimes referred to as Web 3.0), a general idea for a decentralized Internet based on public blockchains. Topics referred to by the same term This disambiguation page lists articles associated with the title Web 3.0 .
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Each triple represents one edge in the resulting graph: the first element of the triple (the subject) is the name of the node where the edge starts, the second element (the predicate) the type of the edge, and the last and third element (the object) either the name of the node where the edge ends or a literal value (e.g. a text, a number, etc.).
WebDAV (Web Distributed Authoring and Versioning) is a set of extensions to the Hypertext Transfer Protocol (HTTP), which allows user agents to collaboratively author contents directly in an HTTP web server by providing facilities for concurrency control and namespace operations, thus allowing Web to be viewed as a writeable, collaborative medium and not just a read-only medium. [1]
Roblox is an online game platform and game creation system built around user-generated content and games, [6] [7] officially referred to as "experiences". [8] Games can be created by any user through the platforms game engine, Roblox Studio, [9] and then shared to and played by other players. [6]
MockServer is an open source mocking framework for HTTP and HTTPS released under the Apache License. MockServer is designed to simplify integration testing, by mocking HTTP and HTTPS system such as a web service or web site, and to decouple development teams, by allowing a team to develop against a service that is not complete or is unstable.