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Mesa is also not specific to Unix-like operating systems: on Windows for example, Mesa provides an OpenGL API over DirectX. Mesa implements a translation layer between a graphics API such as OpenGL and the graphics hardware drivers in the operating system kernel.
A Mesa 3D user-space component. This component is hardware-specific; it is executed on the CPU and translates OpenGL commands, for example, into machine code for the GPU. Because the device driver is split, marshalling is possible. Mesa 3D is the only free and open-source implementation of OpenGL, OpenGL ES, OpenVG, GLX, EGL and OpenCL.
Xming provides the X Window System display server, a set of traditional sample X applications and tools, as well as a set of fonts. It features support of several languages and has Mesa 3D, OpenGL, and GLX 3D graphics extensions [6] capabilities. The Xming X server is based on Cygwin/X, [9] the X.Org Server.
DRI has also been adapted to provide OpenGL acceleration on a framebuffer console without a display server running. [7] DRI implementation is scattered through the X Server and its associated client libraries, Mesa 3D and the Direct Rendering Manager kernel subsystem. [6] All of its source code is open-source software.
OpenUniverse is a 3D Solar System simulator created by Raúl Alonso Álvarez. It uses OpenGL 1.1 (implemented through Mesa 3D) to simulate the Solar system in complete 3D, including its planets and their major and minor moons, along with a few asteroids with real 3D models created from real data.
The first internal implementation of GLX API, called GLcore, [6] loaded a version of the software renderer of Mesa inside the X server and rendered the OpenGL commands in a window or pixmap. With the development of DRI, the ability to use hardware accelerated OpenGL through direct contexts was added (primarily used by videogames).
Mesa 3D comprises an implementation of OpenGL as well as the user-space device drivers. There are additional components inside the Linux kernel: the DRM and the KMS.. VOGL is a debugger for the OpenGL rendering API intended to be used in the development of video games.
DirectX [2] — a library created by Microsoft, to run under Windows operating systems and 'Direct' Xbox; Display PostScript; emWin [3] — an Embedded Graphics Library; FLTK [4] — GUI Toolkit and Graphics Library; GTK — a GUI toolkit; Mesa 3D [5] — a library that implements OpenGL and Vulkan; Mobile 3D Graphics API; Qt [6] — cross ...