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  2. Tower defense - Wikipedia

    en.wikipedia.org/wiki/Tower_defense

    Enemies capable of traversing multiple paths at once; Each wave usually has a set number and types of enemies; Unlock new maps and levels; Tower that have the ability to move; Many modern tower defense games evolved from real-time to turn-based, cycling through distinct gameplay phases such as build, defend, repair, and celebrate.

  3. Status effect - Wikipedia

    en.wikipedia.org/wiki/Status_effect

    Making any enemy within range act in the player's best interest. Making the player character act on his/her own, usually not to the player's interest. Increasing the amount of actions the target can perform in a turn. Decreasing the amount of actions the target can perform in a turn (or even skipping the target's turn).

  4. Role-playing game terms - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game_terms

    Adventure: A set of game sessions united by characters and by narrative sequence, setting or goal. [1] [2]Armor Class (or AC): The difficulty to hit a specified target, abstracted from its dodging capacity and armor.

  5. TDS - Wikipedia

    en.wikipedia.org/wiki/TDS

    TDS Telecom, a subsidiary; Thompson Dorfman Sweatman, a law firm, Winnipeg, Canada; Technology ... Tower Defense Simulator, a tower defense game on Roblox; See also

  6. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    A measure of a character's openness to their surroundings. Perception controls the chance to detect vital clues, traps or hiding enemies, and might influence combat sequence or the accuracy of ranged attacks. Perception-type attributes are more common in more modern games.

  7. GURPS - Wikipedia

    en.wikipedia.org/wiki/GURPS

    Although GURPS was preceded by Basic Role-Playing (Chaosium, 1980) and the Hero System (Hero Games, a system that expanded to multiple genres starting in 1982), [5] GURPS was the most commercially successful [citation needed] generic role-playing game system to allow players to role-play in any environment they please while still using the same ...

  8. Tactical role-playing game - Wikipedia

    en.wikipedia.org/wiki/Tactical_role-playing_game

    Battles have specific winning conditions, such as defeating all enemies or surviving a certain number of turns, that the player must accomplish before the next map will become available. In between battles, players can access their characters to equip them, change classes, train them, depending on the game.

  9. Hate (video games) - Wikipedia

    en.wikipedia.org/wiki/Hate_(video_games)

    For most characters, hate is an undesirable side effect of their attack on an enemy. However, a type of character called a tank deliberately pulls aggro towards themself, and away from other player characters. [3] To do this, the tank is typically the first to attack an enemy, and may have powers or skills designed to draw the enemy's attention.