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  2. File:Educational Psychology motivation in learning.pdf

    en.wikipedia.org/wiki/File:Educational...

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  3. The 7 Habits of Highly Effective Teens - Wikipedia

    en.wikipedia.org/wiki/The_7_Habits_of_Highly...

    The Seven Habits of Highly Effective Teens is a 1998 bestselling self-help book written by Sean Covey, [1] the son of Stephen Covey. [ 2 ] [ 3 ] The book was published on October 9, 1998 through Touchstone Books and is largely based on The Seven Habits of Highly Effective People . [ 4 ]

  4. 70/20/10 model (learning and development) - Wikipedia

    en.wikipedia.org/wiki/70/20/10_Model_(Learning...

    Criticisms of the hypothesis include: A lack of supporting empirical evidence. [2]The use of perfectly even numbers. [3]The nature of the survey (i.e. Asking already successful managers to reflect on their experiences.) [4]

  5. The 7 Habits of Highly Effective People - Wikipedia

    en.wikipedia.org/wiki/The_7_Habits_of_Highly...

    Proactivity is about taking responsibility for one's reaction to one's own experiences, taking the initiative to respond positively and improve the situation. Covey postulates, in a discussion of the work of psychiatrist Viktor Frankl, that between stimulus and response lies a person's ability to choose how to react, and that nothing can hurt a person without the person's consent.

  6. Maslow's hierarchy of needs - Wikipedia

    en.wikipedia.org/wiki/Maslow's_hierarchy_of_needs

    Maslow proposed his hierarchy of needs in his 1943 paper "A Theory of Human Motivation" in the journal Psychological Review. [1] The theory is a classification system intended to reflect the universal needs of society as its base, then proceeding to more acquired emotions. [18]

  7. Principles of learning - Wikipedia

    en.wikipedia.org/wiki/Principles_of_learning

    This impacts flow and motivation and increases the positive feelings toward the activity, which links back to the principles of exercise, readiness, and effect. Games use immersion and engagement as ways to create riveting experiences for players, which is part of the principle of intensity.

  8. File:Timeline For The Development of Theories Related To ...

    en.wikipedia.org/wiki/File:Timeline_For_The...

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  9. McGuire's Motivations - Wikipedia

    en.wikipedia.org/wiki/McGuire's_Motivations

    McGuire first divided the motivation into two main categories using two criteria: Is the mode of motivation cognitive or affective? Is the motive focused on preservation of the status quo or on growth? Then for each division in each category he stated there is two more basic elements.