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COLLADA (for 'collaborative design activity') is an interchange file format for interactive 3D applications. It is managed by the nonprofit technology consortium, the Khronos Group, and has been adopted by ISO as a publicly available specification, ISO/PAS 17506.
BeamNG.drive is a 2015 vehicle simulation video game developed and published by Bremen-based video game developer BeamNG GmbH for personal computers. The game features soft-body physics to simulate realistic handling and damage to vehicles .
PeaZip is a free and open-source file manager and file archiver [5] for Microsoft Windows, ReactOS, [6] Linux, [7] [8] [9] MacOS [10] and BSD [11] [12] by Giorgio Tani. It supports its native PEA archive format [ 13 ] (supporting compression, multi-volume split, and flexible authenticated encryption and integrity check schemes) and other ...
DAT – data file, usually binary data proprietary to the program that created it, or an MPEG-1 stream of Video CD; DSK – file representations of various disk storage images; RAW – raw (unprocessed) data; SZH – files that are associated with zero unique file types (the most prevalent being the Binary Data format)
Game Boy Game Pak is the brand name of the ROM cartridges used to store video game data for the Game Boy family of handheld video game consoles, part of Nintendo's line of Game Pak cartridges. Early Game Boy games were limited to 32 kilobytes (KB) of read-only memory (ROM) storage due to the system's 8-bit architecture .
This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file.
Bink Video is a proprietary file format (extensions .bik and .bk2) for video developed by Epic Games Tools (formerly RAD Game Tools), a part of Epic Games. Overview [ edit ]
The archive files produced by ARC had file names ending in ".ARC" and were thus sometimes called "arc files". The source code for ARC was released by SEA in 1986 and subsequently ported to Unix and Atari ST in 1987 by Howard Chu. This more portable codebase was subsequently ported to other platforms, including VAX/VMS and IBM System/370 mainframes.