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  2. System under test - Wikipedia

    en.wikipedia.org/wiki/System_under_test

    System under test (SUT) refers to a system that is being tested for correct operation. According to ISTQB it is the test object. [1] [2] [3] From a unit testing perspective, the system under test represents all of the classes in a test that are not predefined pieces of code like stubs or even mocks. Each one of this can have its own ...

  3. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming uses objects, but not all of the associated techniques and structures are supported directly in languages that claim to support OOP. The features listed below are common among languages considered to be strongly class- and object-oriented (or multi-paradigm with OOP support), with notable exceptions mentioned.

  4. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".

  5. Software testing - Wikipedia

    en.wikipedia.org/wiki/Software_testing

    Software testing can provide objective, independent information about the quality of software and the risk of its failure to a user or sponsor. [1] Software testing can determine the correctness of software for specific scenarios but cannot determine correctness for all scenarios. [2] [3] It cannot find all bugs.

  6. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.

  7. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern. In object-oriented programming, the singleton pattern is software design pattern that restricts the instantiation of a class to a singular instance. It is one of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems in object-oriented software. [1]

  8. Type introspection - Wikipedia

    en.wikipedia.org/wiki/Type_introspection

    The java.lang.Class [2] class is the basis of more advanced introspection. For instance, if it is desirable to determine the actual class of an object (rather than whether it is a member of a particular class), Object.getClass() and Class.getName() can be used:

  9. Object (computer science) - Wikipedia

    en.wikipedia.org/wiki/Object_(computer_science)

    A language that supports object creation via a template object is classified as prototype-based. The concept of object is used in many different software contexts, including: Possibly the most common use is in-memory objects in a computer program written in an object-based language. Information systems can be modeled with objects representing ...