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Azure Maps Creator is a tool for generating custom maps for locations like large office complexes, construction sites, or university campuses. These maps can then be integrated into applications and used with other Azure Maps functions for purposes such as wayfinding and maintenance and security in building automation contexts.
Columbia Data Center is Microsoft's data center in Quincy, Washington.Property at Quincy was purchased in 2006; the building opened in April, 2007; [3] and the data center reached operational status in May, 2007. [4]
Microsoft Azure, or just Azure (/ˈæʒər, ˈeɪʒər/ AZH-ər, AY-zhər, UK also /ˈæzjʊər, ˈeɪzjʊər/ AZ-ure, AY-zure), [5] [6] [7] is the cloud computing platform developed by Microsoft. It has management, access and development of applications and services to individuals, companies, and governments through its global infrastructure.
In cloud computing, an availability zone is a subset of an IT infrastructure system that shares no service-critical components (including power, cooling and access) with any other availability zone.
With nearby Azure regions in Switzerland, Germany, France and a planned new region in northern Italy, this part of Europe now has its fair share of Azure coverage. Microsoft also noted that it ...
Adding or removing regions is performed without any downtime or impact on performance. By leveraging Cosmos DB's multi-homing API, applications don't have to be updated or redeployed when regions are added or removed, as Cosmos DB will automatically route their requests to the regions that are available and closest to their location.
A cloudlet is a mobility-enhanced small-scale cloud datacenter that is located at the edge of the Internet. The main purpose of the cloudlet is supporting resource-intensive and interactive mobile applications by providing powerful computing resources to mobile devices with lower latency.
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag , as it is known in gaming circles , refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.