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The VGChartz Network is a collection of five video game websites: VGChartz, gamrFeed, gamrReview, gamrTV, and gamrConnect. VGChartz sits at the center of the network and is a video game sales tracking website, providing weekly sales figures of console software and hardware by region. The site was launched in June 2005, and is owned by Brett Walton.
For the first time in 15 years, the best-selling video game in the US was not a game from Activision or Rockstar Games. However, due to the NPD being unable to track Nintendo digital sales data, only physical sales are counted for The Legend of Zelda: Tears of the Kingdom . [ 44 ]
Grand Theft Auto V is the only other video game that has sold over 100 million and 200 million copies. The best-selling single platform game is Wii Sports, with nearly 83 million sales exclusively for the Wii console. Three of the most represented video game franchises on this list feature Pokémon, Mario, and Call of Duty.
According to IDC, mobile game revenue shot up 32.8% to $99.9 billion in 2020, while digital PC and Mac game spending jumped 7.4% to 35.6 billion. Home console game spending, meanwhile, soared 33.9 ...
For best-selling individual video games, see the list of best-selling video games. The sales figures given below also do not include arcade video game sales, which can be found at the list of highest-grossing arcade games. The Mario franchise [a] is the best-selling video game franchise of all time, with over 909.38 million units sold worldwide.
(Reuters) -Amazon.com's cloud services unit said on Tuesday that it has not halted any orders of Nvidia's most advanced chip on the market, but has instead decided to purchase the company's newer ...
The majority of sales came from the DS Lite at 93.86 million units. [5] A handheld game console is a lightweight device with a built-in screen, controls, speakers, [6] and has greater portability than a standard video game console. [2] It is capable of playing multiple games unlike tabletop and handheld electronic game devices.
Then there’s the drop in mobile games sales. According to SensorTower , mobile game spending dropped 6% year-over-year to $21.1 billion in Q1 2022 and 6.9% year-over-year in Q2 to $20.1 billion.