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  2. Geometric modeling kernel - Wikipedia

    en.wikipedia.org/wiki/Geometric_modeling_kernel

    CGAL is an opensource Computational Geometry Algorithms Library which has support for boolean operations on Polyhedra; but no sweep, revolve or NURBS. Open CASCADE is an opensource modeling kernel. sgCore is a freeware proprietary modeling kernel distributed as an SDK. [9] K3 kernel [10] is developed by Center GeoS.

  3. Simplygon - Wikipedia

    en.wikipedia.org/wiki/Simplygon

    The Swedish company Donya Labs was founded in 2006 in Linköping. Donya Labs developed Simplygon with the vision to optimize the handling of 3D graphics to allow game developers to focus on making good games.

  4. PLY (file format) - Wikipedia

    en.wikipedia.org/wiki/PLY_(file_format)

    PLY is a computer file format known as the Polygon File Format or the Stanford Triangle Format. It was principally designed to store three-dimensional data from 3D scanners. The data storage format supports a relatively simple description of a single object as a list of nominally flat polygons.

  5. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    The Material Template Library format (MTL) or .MTL File Format is a companion file format to .OBJ, also defined by Wavefront Technologies, that describes surface shading (material) properties of objects within one or more .OBJ files. A .OBJ file references one or more .MTL files (called "material libraries"), and from there, references one or ...

  6. General Polygon Clipper - Wikipedia

    en.wikipedia.org/wiki/General_Polygon_Clipper

    The General Polygon Clipper (GPC) is a software library providing for computing the results of clipping operations on sets of polygons. It generalises the computer graphics clipping problem of intersecting polygons with polygons. The first release of GPC was designed and implemented in 1997 by Alan Murta.

  7. Polygon (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Polygon_(computer_graphics)

    This is the reason for a polygon stage in computer animation. The polygon count refers to the number of polygons being rendered per frame. Beginning with the fifth generation of video game consoles, the use of polygons became more common, and with each succeeding generation, polygonal models became increasingly complex.

  8. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    A polygon mesh of a dolphin In 3D computer graphics , polygonal modeling is an approach for modeling objects by representing or approximating their surfaces using polygon meshes . Polygonal modeling is well suited to scanline rendering and is therefore the method of choice for real-time computer graphics .

  9. File:Regular polygon truncation 10 2.svg - Wikipedia

    en.wikipedia.org/wiki/File:Regular_polygon...

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