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  2. APT (software) - Wikipedia

    en.wikipedia.org/wiki/APT_(software)

    apt-file is a command, packaged separately from APT, to find which package includes a specific file, or to list all files included in a package on remote repositories. [ 31 ] See also

  3. CuPy - Wikipedia

    en.wikipedia.org/wiki/CuPy

    CuPy is an open source library for GPU-accelerated computing with Python programming language, providing support for multi-dimensional arrays, sparse matrices, and a variety of numerical algorithms implemented on top of them. [3] CuPy shares the same API set as NumPy and SciPy, allowing it to be a drop-in replacement to run NumPy/SciPy code on GPU.

  4. CUDA - Wikipedia

    en.wikipedia.org/wiki/CUDA

    CUDA is designed to work with programming languages such as C, C++, Fortran and Python. This accessibility makes it easier for specialists in parallel programming to use GPU resources, in contrast to prior APIs like Direct3D and OpenGL , which require advanced skills in graphics programming. [ 7 ]

  5. List of sequence alignment software - Wikipedia

    en.wikipedia.org/wiki/List_of_sequence_alignment...

    Slider is an application for the Illumina Sequence Analyzer output that uses the "probability" files instead of the sequence files as an input for alignment to a reference sequence or a set of reference sequences. Yes Yes No No [53] [54] 2009-2010 SOAP, SOAP2, SOAP3, SOAP3-dp SOAP: robust with a small (1-3) number of gaps and mismatches.

  6. Windows Subsystem for Linux - Wikipedia

    en.wikipedia.org/wiki/Windows_Subsystem_for_Linux

    Support for OpenCL and CUDA is also not being implemented currently, although planned for future releases. [ 44 ] [ 45 ] Microsoft stated WSL was designed for the development of applications, and not for desktop computers or production servers , recommending the use of virtual machines ( Hyper-V ), Kubernetes , and Azure for those purposes.

  7. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  8. OpenCL - Wikipedia

    en.wikipedia.org/wiki/OpenCL

    OpenCL (Open Computing Language) is a framework for writing programs that execute across heterogeneous platforms consisting of central processing units (CPUs), graphics processing units (GPUs), digital signal processors (DSPs), field-programmable gate arrays (FPGAs) and other processors or hardware accelerators.

  9. Linux - Wikipedia

    en.wikipedia.org/wiki/Linux

    This is an accepted version of this page This is the latest accepted revision, reviewed on 26 January 2025. Family of Unix-like operating systems This article is about the family of operating systems. For the kernel, see Linux kernel. For other uses, see Linux (disambiguation). Operating system Linux Tux the penguin, the mascot of Linux Developer Community contributors, Linus Torvalds Written ...