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An exposure sheet (also referred to as camera instruction sheet, dope sheet or X-sheet) is a traditional animation tool that allows an animator to organize their thinking and give instructions to the camera operator on how the animation is to be shot.
Live2D is an animation technique used to animate static images—usually anime-style characters—that involves separating an image into parts and animating each part accordingly, without the need of frame-by-frame animation or a 3D model.
A VTuber (Japanese: ブイチューバー, Hepburn: BuiChūbā) or virtual YouTuber (バーチャルユーチューバー, bācharu YūChūbā) is an online entertainer who uses a virtual avatar generated using computer graphics.
The CodeMiko avatar's in-universe backstory is that she is a video game character without a game. She had always wanted to be in a mainstream video game but never succeeded in doing so due to her 'Glitch' (a story arc very similar to Vanellope von Schweetz from the Wreck-It Ralph franchise).
[1] [2] [3] Kaboodle 2 was a follow-on series which provided another six half-hour episodes of innovative television drama for the under-tens. [4] Kaboodle 2, however, was fully animated and instead of being an ‘anthology’ series of many short dramas, all of which are different, this season had regular characters in every episode. [4]
In the episode, she is a guide for "Pocket Gakusei", an in-universe online anime dating simulator. On 30 January 2021, Kizuna AI released a clothing collaboration with the Dutch streetwear brand Kaomoji. [76] Between March and May 2021, Kizuna AI planned a virtual tour with the intention of exploring and creating new virtual possibilities.
HoloCure – Save the Fans! is a 2022 roguelike shoot 'em up video game developed by Kay Yu. It is a freeware fan game featuring VTubers from Hololive Production with gameplay inspired by Vampire Survivors and Magic Survival.
SixthSense is a gesture-based wearable computer system developed at MIT Media Lab by Steve Mann in 1994 and 1997 (headworn gestural interface), and 1998 (neckworn version), and further developed by Pranav Mistry (also at MIT Media Lab), in 2009, both of whom developed both hardware and software for both headworn and neckworn versions of it.