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Mount & Blade II: Bannerlord is a strategy/action role-playing game. The fundamental gameplay premise is the same as previous entries in the series: the player builds up a party of soldiers and performs quests on an overhead campaign map, with battles being played out on battlefields that allow the player to personally engage in combat alongside their troops.
A siege (Latin: sedere, lit. 'to sit') [1] is a military blockade of a city, or fortress, with the intent of conquering by attrition, or by well-prepared assault. Siege warfare (also called siegecraft or poliorcetics) is a form of constant, low-intensity conflict characterized by one party holding a strong, static, defensive position.
Mount & Blade is a series of action role-playing video games developed by TaleWorlds Entertainment.The series is primarily set in the fantasy world of Calradia that closely resembles medieval Europe and the Middle East, expansions have taken place during different periods of history.
In 2012, it was announced that TaleWorlds Entertainment was working on a new game for the Mount & Blade series, titled Mount & Blade II: Bannerlord. In 2019, an early access version of the game was announced, which was released on 30 March 2020. The game was officially released on October 25, 2022. [2]
Map of Calradia. Mount & Blade is a single-player, action-oriented role-playing game, which takes place in a medieval land named Calradia. The game features a sandbox gameplay style, and though the player can complete quests, there is no overarching storyline present. [1]
Hints and the solution for today's Wordle on Monday, November 18.
Siege towers were used to get troops over an enemy curtain wall. When a siege tower was near a wall, it would drop a gangplank between it and the wall. Troops could then rush onto the walls and into the castle or city. Some siege towers also had battering rams which they used to bash down the defensive walls around a city or a castle gate.
Some troops leave the battlefield injured. Others return from war with mental wounds. Yet many of the 2 million Iraq and Afghanistan veterans suffer from a condition the Defense Department refuses to acknowledge: Moral injury.