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  2. Unreal Engine - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine

    Unreal Engine has found use in film making to create virtual sets that can track with a camera's motion around actors and objects and be rendered in real time to large LED screens and atmospheric lighting systems. This allows for real-time composition of shots, immediate editing of the virtual sets as needed, and the ability to shoot multiple ...

  3. id Tech 5 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_5

    The initial demonstration of the engine featured 20 GB of texture data (using a more advanced MegaTexture approach called Virtual Texturing, [2] which supports textures with resolutions up to 128,000 × 128,000 pixels), and a completely dynamic and changeable world. This technique allows the engine to automatically stream textures into memory ...

  4. id Tech 7 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_7

    id Tech 7 is a multiplatform proprietary game engine developed by id Software. As part of the id Tech series of game engines, it is the successor to id Tech 6. The software was first demonstrated at QuakeCon 2018 as part of the id Software announcement of Doom Eternal. [1] [2] [3]

  5. Epic's MetaHuman Creator generates realistic virtual people - AOL

    www.aol.com/news/epic-meta-human-creator-virtual...

    After working on the digital sets used in the Star Wars spinoff, Unreal is now offering a glimpse at its latest virtual production tech: A realistic digital character creator that takes the grunt ...

  6. Unreal Engine 4 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_4

    Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014.

  7. SpeedTree - Wikipedia

    en.wikipedia.org/wiki/SpeedTree

    It generates texture atlases and compiles and optimizes tree models for real-time use. [19] SpeedTree SDK is a multi-platform C++ SDK that efficiently handles rendering of SpeedTree-generated trees and forests. The engine is designed to integrate and operate within a larger game engine, with ready-made support for Unreal Engine, Unity and OGRE.

  8. id Tech 3 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_3

    id Tech 3, popularly known as the Quake III Arena engine, is a game engine developed by id Software for its 1999 game Quake III Arena. It has subsequently been used in numerous games. Commercially, id Tech 3 competed with early versions of the Unreal Engine; both were widely licensed.

  9. Parallax mapping - Wikipedia

    en.wikipedia.org/wiki/Parallax_mapping

    Parallax mapping is essentially a method by which rough or uneven surfaces on a 2D texture can be "pulled out" to take on the appearance of a 3D surface. Technically, this is implemented by displacing the texture coordinates at a point on the rendered polygon by a function of the view angle in tangent space (the angle relative to the surface ...