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  2. Kruskal count - Wikipedia

    en.wikipedia.org/wiki/Kruskal_count

    A volunteer picks a number from one to twelve and does not reveal it to the magician. The volunteer is instructed to start from 12 on the clock and move clockwise by a number of spaces equal to the number of letters that the chosen number has when spelled out. This is then repeated, moving by the number of letters in the new number.

  3. Twenty-One Card Trick - Wikipedia

    en.wikipedia.org/wiki/Twenty-One_Card_Trick

    Mathematical explanation of the Twenty-one card trick with 27 cards: In each step, the cards are dealt into three piles. The piles are accumulated with the pile containing the target card (shaded yellow and labelled with the step number) put in the middle. After three steps, the middle card (*) is the one in all chosen piles.

  4. 1089 (number) - Wikipedia

    en.wikipedia.org/wiki/1089_(number)

    1089 is widely used in magic tricks because it can be "produced" from any two three-digit numbers. This allows it to be used as the basis for a Magician's Choice.For instance, one variation of the book test starts by having the spectator choose any two suitable numbers and then apply some basic maths to produce a single four-digit number.

  5. List of Martin Gardner Mathematical Games columns - Wikipedia

    en.wikipedia.org/wiki/List_of_Martin_Gardner...

    A variety of diverting tricks collected at a fictitious convention of magicians 1962 Sep: Tests that show whether a large number can be divided by a number from 2 to 12 1962 Oct: A collection of puzzles involving numbers, logic, and probability 1962 Nov: Some puzzles based on checkerboards: 1962 Dec

  6. Blackstone's Card Trick Without Cards - Wikipedia

    en.wikipedia.org/wiki/Blackstone's_Card_Trick...

    The series of mathematical manipulations results in any given card producing a unique number. The multiplication by 2 and 5 means that the final number is ten times the card's value, plus a fixed 15 (for the addition of 3 and the multiplication by 5) and an additional suit-dependent figure. Thus both suit and value are readily identifiable.

  7. Recreational mathematics - Wikipedia

    en.wikipedia.org/wiki/Recreational_mathematics

    Magic tricks based on mathematical principles can produce self-working but surprising effects. For instance, a mathemagician might use the combinatorial properties of a deck of playing cards to guess a volunteer's selected card, or Hamming codes to identify whether a volunteer is lying.

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