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Deterministic algorithms are by far the most studied and familiar kind of algorithm, as well as one of the most practical, since they can be run on real machines efficiently. Formally, a deterministic algorithm computes a mathematical function ; a function has a unique value for any input in its domain , and the algorithm is a process that ...
The learning rule bases its decision only on the outcome of the previous play. Outcomes are divided into successes (wins) and failures (losses). If the play on the previous round resulted in a success, then the agent plays the same strategy on the next round. Alternatively, if the play resulted in a failure the agent switches to another action.
In computational complexity theory, Yao's principle (also called Yao's minimax principle or Yao's lemma) relates the performance of randomized algorithms to deterministic (non-random) algorithms. It states that, for certain classes of algorithms, and certain measures of the performance of the algorithms, the following two quantities are equal:
The standard Q-learning algorithm (using a table) applies only to discrete action and state spaces. Discretization of these values leads to inefficient learning, largely due to the curse of dimensionality. However, there are adaptations of Q-learning that attempt to solve this problem such as Wire-fitted Neural Network Q-Learning.
Pronounced "A-star". A graph traversal and pathfinding algorithm which is used in many fields of computer science due to its completeness, optimality, and optimal efficiency. abductive logic programming (ALP) A high-level knowledge-representation framework that can be used to solve problems declaratively based on abductive reasoning. It extends normal logic programming by allowing some ...
Memoization is heavily used in compilers for functional programming languages, which often use call by name evaluation strategy. To avoid overhead with calculating argument values, compilers for these languages heavily use auxiliary functions called thunks to compute the argument values, and memoize these functions to avoid repeated calculations.
The difference between learning automata and Q-learning is that the former technique omits the memory of Q-values, but updates the action probability directly to find the learning result. Learning automata is a learning scheme with a rigorous proof of convergence. [21] In learning automata theory, a stochastic automaton consists of:
A step-wise schematic illustrating a generic Michigan-style learning classifier system learning cycle performing supervised learning. Keeping in mind that LCS is a paradigm for genetic-based machine learning rather than a specific method, the following outlines key elements of a generic, modern (i.e. post-XCS) LCS algorithm.