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Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...
A game controller, gaming controller, or simply controller, is an input device or input/output device used with video games or entertainment systems to provide input to a video game. Input devices that have been classified as game controllers include keyboards , mice , gamepads , and joysticks , as well as special purpose devices, such as ...
The Precision 2 also dropped all gameport compatibility by only shipping in a USB version, and was slightly smaller and lighter than the Pro. In spite of being Microsoft's 2nd-generation USB controller, the Precision 2 in particular seemed to suffer more from the USB SideWinder's long-standing static buildup problem than the original Precision Pro.
The Xbox Wireless Controller is the primary game controller for the Xbox One and Xbox Series X/S home video game consoles, also the official controller for use in Windows-based PCs, and compatible with other operating systems such as macOS, Linux, iOS, and Android.
The Xbox controller featured breakaway dongles to avoid damage to the console if the cord was tripped over. The Xbox controller features dual vibration motors and a layout similar to the contemporary GameCube controller: two analog triggers, two analog sticks (both are also digitally clickable buttons), a digital directional pad, a Back button, a Start button, two accessory slots and six 8-bit ...
In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.
The GameStick consists of the flash-drive-sized console and a wireless Bluetooth controller. The controller has two analog sticks, a directional pad, four face buttons, two shoulder buttons, four system buttons for power and menus, and a slot in which the console can be stored.
The Xbox 360 controller has the same basic familiar button layout as the Controller S except that a few of the auxiliary buttons have been moved. The "back" and "start" buttons have been moved to a more central position on the face of the controller, and the "white" and "black" buttons have been removed and replaced with two new bumpers that are positioned over the analog triggers on the back ...