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  2. Category:Tennis video games - Wikipedia

    en.wikipedia.org/wiki/Category:Tennis_video_games

    Pages in category "Tennis video games" The following 98 pages are in this category, out of 98 total. ... Anna Kournikova's Smash Court Tennis; AO Tennis (video game ...

  3. Tennis games - Wikipedia

    en.wikipedia.org/wiki/Tennis_games

    At least eight players are needed for this game. Two players start on the baseline, the back line of the tennis court, of each side with the court split in half vertically. Two tennis balls are played simultaneously on each half of the court starting with a drop hit. A drop hit is an underhand hit by bouncing the ball first.

  4. Super World Court - Wikipedia

    en.wikipedia.org/wiki/Super_World_Court

    Super World Court (スーパーワールドコート, Sūpā Wārudo Kōto) is a tennis arcade game released by Namco in 1992 worldwide; [1] it runs on Namco NA-1 hardware, and as the name suggests, it is the sequel to Pro Tennis: World Court which was released in 1988.

  5. Tie Break (video game) - Wikipedia

    en.wikipedia.org/wiki/Tie_Break_(video_game)

    Amiga Format called the game "an impressive-looking and polished tennis simulation". [8] Zero didn't like the overhead view because the player can see only three quarters of the court, the reviewer concluded: "This strange perspective combined with a really dodgy soundtrack means that despite some good features Tie Break doesn't quite make the grade."

  6. Everybody's Tennis - Wikipedia

    en.wikipedia.org/wiki/Everybody's_Tennis

    Everybody's Tennis [b], known as Hot Shots Tennis in North America, is a tennis video game developed by Clap Hanz and published by Sony Computer Entertainment for the PlayStation 2. It is a spin-off of the Everybody's Golf series. In September 2016, the game was ported to PlayStation 4 via the PS2 Classics service. [2]

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  8. Tennis for Two - Wikipedia

    en.wikipedia.org/wiki/Tennis_for_Two

    The game environment was rendered as a horizontal line, representing the tennis court, and a short vertical line in the center, representing the tennis net as viewed edge-on. The first player would press the button on their controller to send the ball, a point of light, over the net, and it would either hit the net, reach the other side of the ...

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