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TweetDeck, officially X Pro since 2023, is a paid proprietary social media dashboard for management of Twitter (officially X) accounts. Originally an independent app, TweetDeck was subsequently acquired by Twitter Inc. and integrated into Twitter's interface.
YouTube is an American social media and online video sharing platform owned by Google. YouTube was founded on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim, three former employees of PayPal. Headquartered in San Bruno, California, it is the second-most-visited website in the world, after Google Search.
Desktop sharing is a common name for technologies and products that allow remote access and remote collaboration on a person's computer desktop through a graphical terminal emulator. The most common two scenarios for desktop sharing are: Remote login; Real-time collaboration
A desktop computer, often abbreviated as desktop, [1] is a personal computer designed for regular use at a stationary location on or near a desk ...
Dynasty Warriors 4: Hyper in 2005 is marked as the first DW game for the PC. Hyper was a port of Dynasty Warriors 4 for the PS2, and had harder AI, more enemies on screen and smoother textures. In 2006, Dynasty Warriors BB (renamed Dynasty Warriors Online in 2007) was released as an online game .
It is also used in computer monitors, where the term "21:9" can represent aspect ratios of 43:18 (2.3 8:1 or 21.5:9) and 12:5 (2.4:1 or 21.6:9) in addition to 64:27. The wider screen provides advantages in multitasking as well as a more immersive gaming experience, [ 3 ] [ 4 ] and even wider screens with aspect ratios such as 32:9 (allowing for ...
A Mac Mini as a home theater PC showing Apple's discontinued Front Row interface. A home theater PC (HTPC) or media center computer is a convergent device that combines some or all the capabilities of a personal computer with a software application that focuses on video, photo, audio playback, and sometimes video recording functionality.
Since the release of System Shock 2, Levine had been trying to pitch a sequel to publishers without success.Starting around 2002, Levine led a small development team at Irrational to create BioShock, a game with a similar narrative approach and free-form approach as System Shock 2, using idea of having the player navigate through three factions, drones that carried a desirable resource ...