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  2. List of GURPS books - Wikipedia

    en.wikipedia.org/wiki/List_of_GURPS_books

    These supplements describe how to reduce GURPS to the essential abilities and rules you need to play in games inspired by action movies of the 1980s and beyond. GURPS Action 1: Heroes (PDF) GURPS Action 2: Exploits (PDF) GURPS Action 3: Furious Fists (PDF) GURPS Action 4: Specialists (PDF) GURPS Action 5: Dictionary of Danger (PDF)

  3. GURPS Vehicles - Wikipedia

    en.wikipedia.org/wiki/GURPS_Vehicles

    GURPS Vehicles explains how to build and operate an array of conveyances, from sailboats to starships to witches' brooms. Step-by-step instructions show how to select the structural frame, propulsion system, and thrust factor for vehicles such as a nuclear-powered tilt-rotor mini-copter. [1] The book includes a heavily mathematical system for ...

  4. Nim - Wikipedia

    en.wikipedia.org/wiki/Nim

    None. Nim is a mathematical game of strategy in which two players take turns removing (or "nimming") objects from distinct heaps or piles. On each turn, a player must remove at least one object, and may remove any number of objects provided they all come from the same heap or pile. Depending on the version being played, the goal of the game is ...

  5. Wheel of Fortune (British game show) - Wikipedia

    en.wikipedia.org/wiki/Wheel_of_Fortune_(British...

    The rules in the revival are more faithful to the original American version of the show. Each episode consists of at least six standard puzzle rounds, with toss-up rounds before the first, third, fourth and six puzzles. Each toss-up round consists of three puzzles each worth £500 for the first two rounds and £1,000 for the last two rounds.

  6. Three Laws of Robotics - Wikipedia

    en.wikipedia.org/wiki/Three_Laws_of_Robotics

    The Laws. The Three Laws, presented to be from the fictional "Handbook of Robotics, 56th Edition, 2058 A.D.", are: [1] The First Law: A robot may not injure a human being or, through inaction, allow a human being to come to harm. The Second Law: A robot must obey the orders given it by human beings except where such orders would conflict with ...

  7. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    Naming convention (programming) In computer programming, a naming convention is a set of rules for choosing the character sequence to be used for identifiers which denote variables, types, functions, and other entities in source code and documentation. Reasons for using a naming convention (as opposed to allowing programmers to choose any ...

  8. Tom Green (footballer, born 2001) - Wikipedia

    en.wikipedia.org/wiki/Tom_Green_(footballer...

    In year 6 at the age of 11, he settled in Canberra where he tried an array of sports which included Australian rules football, basketball, cricket and rugby union. [2] Green became a member of the GWS Giants Academy at the age of 12 and worked his way through the local junior ranks to become an outstanding prospect in his age group.

  9. 0 - Wikipedia

    en.wikipedia.org/wiki/0

    The following are some basic rules for dealing with the number 0. These rules apply for any real or complex number x, unless otherwise stated. Addition: x + 0 = 0 + x = x. That is, 0 is an identity element (or neutral element) with respect to addition. Subtraction: x − 0 = x and 0 − x = −x. Multiplication: x · 0 = 0 · x = 0.