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  2. Turtle graphics - Wikipedia

    en.wikipedia.org/wiki/Turtle_graphics

    Turtle graphics are often associated with the Logo programming language. [2] Seymour Papert added support for turtle graphics to Logo in the late 1960s to support his version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.

  3. raylib - Wikipedia

    en.wikipedia.org/wiki/Raylib

    Raylib (stylized as raylib) is a cross-platform open-source software development library.The library was made to create graphical applications and games. [3] [4]The library is designed to be suited for prototyping, tooling, graphical applications, embedded systems, and education.

  4. Panda3D - Wikipedia

    en.wikipedia.org/wiki/Panda3D

    Panda3D's intended game-development language is Python. The engine itself is written in C++ and utilizes an automatic wrapper-generator to expose the complete functionality of the engine in a Python interface. This approach gives a developer the advantages of Python development, such as rapid development and advanced memory management, but ...

  5. Aseprite - Wikipedia

    en.wikipedia.org/wiki/Aseprite

    Aseprite (/ ˈ eɪ s p r aɪ t / AY-spryte [3]) is a proprietary, source-available image editor designed primarily for pixel art drawing and animation. It runs on Windows, macOS, and Linux, and features different tools for image and animation editing such as layers, frames, tilemap support, command-line interface, Lua scripting, among others.

  6. Vector graphics - Wikipedia

    en.wikipedia.org/wiki/Vector_graphics

    A free software Asteroids-like video game played on a vector monitor. Vector-based devices, such as the vector CRT and the pen plotter, directly control a drawing mechanism to produce geometric shapes. Since vector display devices can define a line by dealing with just two points (that is, the coordinates of each end of the line), the device ...

  7. Erase–remove idiom - Wikipedia

    en.wikipedia.org/wiki/Eraseremove_idiom

    The member function erase can be used to delete an element from a collection, but for containers which are based on an array, such as vector, all elements after the deleted element have to be moved forward to avoid "gaps" in the collection. Calling erase multiple times on the same container generates much overhead from moving the elements.

  8. Line detection - Wikipedia

    en.wikipedia.org/wiki/Line_detection

    The Hough transform [3] can be used to detect lines and the output is a parametric description of the lines in an image, for example ρ = r cos(θ) + c sin(θ). [1] If there is a line in a row and column based image space, it can be defined ρ, the distance from the origin to the line along a perpendicular to the line, and θ, the angle of the perpendicular projection from the origin to the ...

  9. Image tracing - Wikipedia

    en.wikipedia.org/wiki/Image_tracing

    The bitmap image is composed of a fixed set of pixels, while the vector image is composed of a fixed set of shapes. In the picture, scaling the bitmap reveals the pixels while scaling the vector image preserves the shapes. An image does not have any structure: it is just a collection of marks on paper, grains in film, or pixels in a bitmap ...