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In psychology and cognitive neuroscience, pattern recognition is a cognitive process that matches information from a stimulus with information retrieved from memory. [1]Pattern recognition occurs when information from the environment is received and entered into short-term memory, causing automatic activation of a specific content of long-term memory.
Pandemonium architecture is a theory in cognitive science that describes how visual images are processed by the brain. It has applications in artificial intelligence and pattern recognition. The theory was developed by the artificial intelligence pioneer Oliver Selfridge in 1959. It describes the process of object recognition as the exchange of ...
In psychology, pattern recognition is used to make sense of and identify objects, and is closely related to perception. This explains how the sensory inputs humans receive are made meaningful. Pattern recognition can be thought of in two different ways. The first concerns template matching and the second concerns feature detection.
In cognitive science, prototype-matching is a theory of pattern recognition that describes the process by which a sensory unit registers a new stimulus and compares it to the prototype, or standard model, of said stimulus. Unlike template matching and featural analysis, an exact match is not expected for prototype-matching, allowing for a more ...
Adaptive resonance theory (ART) is a theory developed by Stephen Grossberg and Gail Carpenter on aspects of how the brain processes information.It describes a number of artificial neural network models which use supervised and unsupervised learning methods, and address problems such as pattern recognition and prediction.
Form perception is the recognition of visual elements of objects, specifically those to do with shapes, patterns and previously identified important characteristics. An object is perceived by the retina as a two-dimensional image, [1] but the image can vary for the same object in terms of the context with which it is viewed, the apparent size of the object, the angle from which it is viewed ...
An example Bongard problem, the common factor of the left set being convex shapes (the right set are instead all concave). A Bongard problem is a kind of puzzle invented by the Soviet computer scientist Mikhail Moiseevich Bongard (Михаил Моисеевич Бонгард, 1924–1971), probably in the mid-1960s.
Affective science; Behavioral genetics; Behavioral neuroscience; ... A list of 'effects' that have been noticed in the field of psychology. [clarification needed ...