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  2. Arithmetico-geometric sequence - Wikipedia

    en.wikipedia.org/wiki/Arithmetico-geometric_sequence

    The elements of an arithmetico-geometric sequence () are the products of the elements of an arithmetic progression (in blue) with initial value and common difference , = + (), with the corresponding elements of a geometric progression (in green) with initial value and common ratio , =, so that [4]

  3. Art gallery problem - Wikipedia

    en.wikipedia.org/wiki/Art_gallery_problem

    The art gallery problem or museum problem is a well-studied visibility problem in computational geometry.It originates from the following real-world problem: "In an art gallery, what is the minimum number of guards who together can observe the whole gallery?"

  4. Explicit and implicit methods - Wikipedia

    en.wikipedia.org/wiki/Explicit_and_implicit_methods

    For such problems, to achieve given accuracy, it takes much less computational time to use an implicit method with larger time steps, even taking into account that one needs to solve an equation of the form (1) at each time step. That said, whether one should use an explicit or implicit method depends upon the problem to be solved.

  5. How to Solve It - Wikipedia

    en.wikipedia.org/wiki/How_to_Solve_It

    How to Solve It suggests the following steps when solving a mathematical problem: First, you have to understand the problem. [2] After understanding, make a plan. [3] Carry out the plan. [4] Look back on your work. [5] How could it be better?

  6. Euler method - Wikipedia

    en.wikipedia.org/wiki/Euler_method

    (Figure 4) Solution of ′ = computed with the Euler method with step size = (blue squares) and = (red circles). The black curve shows the exact solution. The black curve shows the exact solution. The Euler method can also be numerically unstable , especially for stiff equations , meaning that the numerical solution grows very large for ...

  7. Frobenius solution to the hypergeometric equation - Wikipedia

    en.wikipedia.org/wiki/Frobenius_solution_to_the...

    Since z = 1 − x, the solution of the hypergeometric equation at x = 1 is the same as the solution for this equation at z = 0. But the solution at z = 0 is identical to the solution we obtained for the point x = 0, if we replace each γ by α + β − γ + 1. Hence, to get the solutions, we just make this substitution in the previous results.

  8. Crank–Nicolson method - Wikipedia

    en.wikipedia.org/wiki/Crank–Nicolson_method

    The Crank–Nicolson stencil for a 1D problem. The Crank–Nicolson method is based on the trapezoidal rule, giving second-order convergence in time.For linear equations, the trapezoidal rule is equivalent to the implicit midpoint method [citation needed] —the simplest example of a Gauss–Legendre implicit Runge–Kutta method—which also has the property of being a geometric integrator.

  9. Equation solving - Wikipedia

    en.wikipedia.org/wiki/Equation_solving

    Instantiating a symbolic solution with specific numbers gives a numerical solution; for example, a = 0 gives (x, y) = (1, 0) (that is, x = 1, y = 0), and a = 1 gives (x, y) = (2, 1). The distinction between known variables and unknown variables is generally made in the statement of the problem, by phrases such as "an equation in x and y ", or ...