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  2. Multimodality - Wikipedia

    en.wikipedia.org/wiki/Multimodality

    Students are learning through a combination of these modes, including sound, gestures, speech, images and text. For example, in digital components of lessons, there are often pictures, videos, and sound bites as well as the text to help students grasp a better understanding of the subject.

  3. Multimodal pedagogy - Wikipedia

    en.wikipedia.org/wiki/Multimodal_pedagogy

    Zines allow students to engage in multimodal text creation in way that is accessible and inexpensive. Students are able to cut and paste images and text into pamphlet pages requiring that they make choices regarding the visual, linguistic, and spatial aspects of the text and examine these modes in relation to another. [25]

  4. Multimodal learning - Wikipedia

    en.wikipedia.org/wiki/Multimodal_learning

    Multimodal learning is a type of deep learning that integrates and processes multiple types of data, referred to as modalities, such as text, audio, images, or video.This integration allows for a more holistic understanding of complex data, improving model performance in tasks like visual question answering, cross-modal retrieval, [1] text-to-image generation, [2] aesthetic ranking, [3] and ...

  5. Multimodal interaction - Wikipedia

    en.wikipedia.org/wiki/Multimodal_interaction

    Two major groups of multimodal interfaces have merged, one concerned in alternate input methods and the other in combined input/output. The first group of interfaces combined various user input modes beyond the traditional keyboard and mouse input/output, such as speech, pen, touch, manual gestures, [21] gaze and head and body movements. [22]

  6. Multiliteracy - Wikipedia

    en.wikipedia.org/wiki/Multiliteracy

    Multiliteracy (plural: multiliteracies) is an approach to literacy theory and pedagogy coined in the mid-1990s by the New London Group. [1] The approach is characterized by two key aspects of literacy – linguistic diversity and multimodal forms of linguistic expressions and representation.

  7. Modality (human–computer interaction) - Wikipedia

    en.wikipedia.org/wiki/Modality_(human–computer...

    In the context of human–computer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such channels may differ based on sensory nature (e.g., visual vs. auditory), [1] or other significant differences in processing (e.g., text vs. image). [2]

  8. Gemini (language model) - Wikipedia

    en.wikipedia.org/wiki/Gemini_(language_model)

    This iteration boasts improved speed and performance over its predecessor, Gemini 1.5 Flash. Key features include a Multimodal Live API for real-time audio and video interactions, enhanced spatial understanding, native image and controllable text-to-speech generation (with watermarking), and integrated tool use, including Google Search. [42]

  9. Composition (language) - Wikipedia

    en.wikipedia.org/wiki/Composition_(language)

    While, strictly speaking, even a printed page of text is multimodal, [4] the teaching of composition has begun to attend to the language of visuals. Some have suggested privileging only the linguistic mode limits the opportunity to engage in multiple symbols that create meaning and speak rhetorically. [ 5 ]