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  2. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Also in 2016, Quizlet launched "Quizlet Live", a real-time online matching game where teams compete to answer all 12 questions correctly without an incorrect answer along the way. [15] In 2017, Quizlet created a premium offering called "Quizlet Go" (later renamed "Quizlet Plus"), with additional features available for paid subscribers.

  3. Course Hero - Wikipedia

    en.wikipedia.org/wiki/Course_Hero

    Course Hero is an American education technology website company based in Redwood City, California which operates an online learning platform for students to access course-specific study resources and online tutors. Subscription or content contribution is required for students to use the platform. [2]

  4. Computer-supported collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]

  5. Open educational resources - Wikipedia

    en.wikipedia.org/wiki/Open_educational_resources

    Open educational resources (OER) [1] are teaching, learning, and research materials intentionally created and licensed to be free for the end user to own, share, and in most cases, modify. [2] [3] The term "OER" describes publicly accessible materials and resources for any user to use, re-mix, improve, and redistribute under some licenses. [4]

  6. Information and communications technology - Wikipedia

    en.wikipedia.org/wiki/Information_and...

    Information and communications technology (ICT) is an extensional term for information technology (IT) that stresses the role of unified communications [1] and the integration of telecommunications (telephone lines and wireless signals) and computers, as well as necessary enterprise software, middleware, storage and audiovisual, that enable users to access, store, transmit, understand and ...

  7. Computer Lib/Dream Machines - Wikipedia

    en.wikipedia.org/wiki/Computer_Lib/Dream_Machines

    In Computer Lib.You can and must understand computers NOW, Nelson covers both the technical and political aspects of computers. [5]Nelson attempts to explain computers to the laymen during a time when personal computers had not yet become mainstream and anticipated the machine being open for anyone to use. [6]

  8. 5 Predictions for the Stock Market in 2025 -- and Which ... - AOL

    www.aol.com/5-predictions-stock-market-2025...

    COST data by YCharts. 3. Value stocks increase in popularity. Many stocks now trade at premium prices thanks to the huge gains of the last couple of years. Sooner or later, though, investors will ...

  9. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    E-learning literature identifies an ecology of concepts from a bibliometric study were identified the most used concepts associated with the use of computers in learning contexts, e.g., computer-assisted instruction (CAI), computer-assisted learning (CAL), computer-based education (CBE), e-learning, learning management systems (LMS), self ...