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  2. List of Apple IIGS games - Wikipedia

    en.wikipedia.org/wiki/List_of_Apple_IIGS_games

    Following is a list of Apple IIGS games. While backwards compatible for running most Apple II games , the Apple II GS has a native 16-bit mode with support for graphics, sound, and animation capabilities that surpass the abilities of the earlier Apple II.

  3. List of Apple II games - Wikipedia

    en.wikipedia.org/wiki/List_of_Apple_II_games

    1987. Accolade. Advanced Blackjack. 1983. Muse Software. Adventure. 1985. John Rausch. Role-playing game, complete version of Colossal Cave Adventure by William Crowther & Don Woods)

  4. Apple II graphics - Wikipedia

    en.wikipedia.org/wiki/Apple_II_graphics

    Apple II graphics. Apple II graphics debuted on the original Apple II in 1977 and were used throughout the computer series of the same name. The graphics consist of a 16 color low-resolution mode and a high-resolution mode where visuals are dependent on artifact color. The Apple IIe added "double" versions of each of these, most prominently ...

  5. List of Apple II application software - Wikipedia

    en.wikipedia.org/wiki/List_of_Apple_II...

    M. Magic Window - one of the most popular Apple II word processors by Artsci. Merlin 8 & 16 - assembler (II & GS) Micro-DYNAMO - simulation software to build system dynamics models. MouseWrite and MouseWrite II - first mouse based word processor for Apple II (II & GS)

  6. List of graphic adventure games - Wikipedia

    en.wikipedia.org/.../List_of_graphic_adventure_games

    Notable graphic adventure games of the 1980s Game Developer Publisher System Date released Notes Game engine Mystery House: On-Line Systems: On-Line Systems Apple II: 5 May 1980: First graphic adventure game, featuring black and white visuals. ADL (Adventure Development Language) Wizard and the Princess: On-Line Systems: On-Line Systems

  7. Metal (API) - Wikipedia

    en.wikipedia.org/wiki/Metal_(API)

    Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS, iPadOS, macOS, and tvOS.

  8. Apple IIGS - Wikipedia

    en.wikipedia.org/wiki/Apple_IIGS

    The Apple IIGS (styled as IIGS) is a 16-bit personal computer produced by Apple Computer. It is the fifth and most powerful of the Apple II family. It is compatible with earlier Apple II models, but has a Macintosh look and feel, and resolution and color similar to the Amiga and Atari ST. The "GS" in the name stands for "Graphics and Sound ...

  9. GLtron - Wikipedia

    en.wikipedia.org/wiki/GLtron

    In 2006, GLTron was recommended by The Mac Observer for its graphics and sound, considered good for a free software game, and support for different screen resolutions and input devices. [1] Other reviews were positive too, [ 5 ] [ 6 ] for instance The Linux Game Tome gave 4/5 stars.

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