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A multiplication algorithm is an algorithm (or method) to multiply two numbers. Depending on the size of the numbers, different algorithms are more efficient than others. Numerous algorithms are known and there has been much research into the topic.
These functions can be used to control a variety of settings that affect floating-point computations, for example, the rounding mode, on what conditions exceptions occur, when numbers are flushed to zero, etc. The floating-point environment functions and types are defined in <fenv.h> header (<cfenv> in C++).
Karatsuba multiplication of az+b and cz+d (boxed), and 1234 and 567 with z=100. Magenta arrows denote multiplication, amber denotes addition, silver denotes subtraction and cyan denotes left shift. (A), (B) and (C) show recursion with z=10 to obtain intermediate values. The Karatsuba algorithm is a fast multiplication algorithm.
Booth's multiplication algorithm is a multiplication algorithm that multiplies two signed binary numbers in two's complement notation. The algorithm was invented by Andrew Donald Booth in 1950 while doing research on crystallography at Birkbeck College in Bloomsbury, London. [1] Booth's algorithm is of interest in the study of computer ...
Graphs of functions commonly used in the analysis of algorithms, showing the number of operations versus input size for each function. The following tables list the computational complexity of various algorithms for common mathematical operations.
replacing integer multiplication by a constant with a combination of shifts, adds or subtracts; replacing integer division by a constant with a multiplication, taking advantage of the limited range of machine integers. [3] This method also works if divisor is a non-integer sufficiently greater than 1, e.g. √2 or π. [4]
The Schönhage–Strassen algorithm was the asymptotically fastest multiplication method known from 1971 until 2007. It is asymptotically faster than older methods such as Karatsuba and Toom–Cook multiplication , and starts to outperform them in practice for numbers beyond about 10,000 to 100,000 decimal digits. [ 2 ]