enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. General game playing - Wikipedia

    en.wikipedia.org/wiki/General_game_playing

    General game playing (GGP) is the design of artificial intelligence programs to be able to play more than one game successfully. [ 1 ] [ 2 ] [ 3 ] For many games like chess, computers are programmed to play these games using a specially designed algorithm, which cannot be transferred to another context.

  3. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  4. Category:Applications of artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Category:Applications_of...

    Examples of artificial intelligence algorithms applied to real-world problems. For technologies used in these applications see: Category:Artificial intelligence; Category:Classification algorithms; Category:Machine learning

  5. List of speech recognition software - Wikipedia

    en.wikipedia.org/wiki/List_of_speech_recognition...

    Tazti – Create speech command profiles to play PC games and control applications – programs. Create speech commands to open files, folders, webpages, applications. Windows 7, Windows 8 and Windows 8.1 versions. [5] Voice Finger – software that improves the Windows speech recognition system by adding several extensions to it. The software ...

  6. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Chess is a turn-based strategy game that is considered a difficult AI problem due to the computational complexity of its board space. Similar strategy games are often solved with some form of a Minimax Tree Search. These types of AI agents have been known to beat professional human players, such as the historic 1997 Deep Blue versus Garry ...

  7. Speech recognition - Wikipedia

    en.wikipedia.org/wiki/Speech_recognition

    Speech recognition is an interdisciplinary subfield of computer science and computational linguistics that develops methodologies and technologies that enable the recognition and translation of spoken language into text by computers. It is also known as automatic speech recognition (ASR), computer speech recognition or speech-to-text (STT).

  8. Tazti - Wikipedia

    en.wikipedia.org/wiki/Tazti

    Tazti is a speech recognition software package developed and sold by Voice Tech Group, Inc. for Windows personal computers.The most recent package is version 3.2, [1] which supports Windows 10, Windows 8.1, Windows 8 and Windows 7 [2] 64-bit editions.

  9. Lifeline (video game) - Wikipedia

    en.wikipedia.org/wiki/Lifeline_(video_game)

    The voice command system, though the game's primary feature, has often been noted to be its weak point, due to inaccurate actions taken when commands are given, and the basic sense of conversation and directions reduced to simple verbs and nouns, particularly when in the course of solving many of the game's puzzles.