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In game theory, "guess 2 / 3 of the average" is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to 2 / 3 of the average of numbers chosen by all players.
This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...
The Backyard (video game) Bannercatch; Barbie Fashion Designer; Barbie Magic Hair Styler; Barbie Riding Club; Barbie: Super Model; Barney Bear (game series) Barney's Hide & Seek Game; Basic Math (video game) Ben's Game; Big Bird's Egg Catch; Big Thinkers (video game series) Blaster Learning System; Blue's 123 Time Activities; Blue's Birthday ...
MyMaths is a subscription-based mathematics website which can be used on interactive whiteboards or by students and teachers at home. [1] [2] It is owned and operated by Oxford University Press, who acquired the site in 2011.
Until 2014, the Standard Grade section of the site had 12 subjects: Biology, History, Chemistry, Computing Studies, Maths, English, Modern Studies (a course exclusive to Scotland), French, Physical Education, Geography, and Physics. [9] The site was updated in 2014 to replace the Standard Grade section with National 4 and National 5 sections.
These are most commonly used for registering scores in card games, like Truco. In the dot and line (or dot-dash) tally, dots represent counts from 1 to 4, lines 5 to 8, and diagonal lines 9 and 10. This method is commonly used in forestry and related fields.
A mathematical game is a game whose rules, strategies, and outcomes are defined by clear mathematical parameters. [1] [verification needed] [clarification needed] Often, such games have simple rules and match procedures, such as tic-tac-toe and dots and boxes. Generally, mathematical games need not be conceptually intricate to involve deeper ...
Open to all school-aged students (4 to 18 years old), World Maths Day involves participants playing 20 × 60-second games, with the platform heavily based on "Live Mathletics" found in Mathletics. The contests involve mental maths problems appropriate for each age group, which test the accuracy and speed of the students as they compete against ...