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A pet simulator (sometimes called virtual pets or digital pets [1]) is a video game that focuses on the care, raising, breeding or exhibition of simulated animals. These games are software implementations of digital pets. Such games are described as a sub-class of life simulation game.
Virtual pet sites are usually free to play for all who sign up. They can be accessed through web browsers and often include a virtual community, such as Neopia in Neopets. In these worlds, a user can play games to earn virtual money which is usually spent on items and food for pets. One large branch of virtual pet games are sim horse games. [3]
Neopets is a free-to-play virtual pet browser game. First launched in 1999, the game allows users to own virtual pets ("Neopets") and explore a virtual world called "Neopia." Players can earn one of two virtual currencies. One currency, called Neopoints, can be obtained for free through on-site features like games, events, and contests.
Karl Borst, the creative director of Webkinz, had the idea to link the new plush toy line to an online site, and later to a virtual world. Originally, the pet avatars were designed to be three-dimensional, but this was later replaced with cartoony pet designs, due to the difficulty of animating such a large variety of pets while including cute ...
Digimon — a similar digital pet by Bandai; Giga Pet — a brand of virtual pets released by Tiger Electronics to compete with the Tamagotchi; Furby — a 90's toy with a similar market and a robotic feature with simulated speech and movement; Fin Fin on Teo the Magic Planet — a similar digital pet game; Neopets — a type of online browser ...
Petz is a series of single-player video games dating back to 1995, in which the player can adopt, raise, care for and breed their own virtual pets.Developed by PF.Magic, original Petz (Dogz and Catz) has sold over 1.5 million copies worldwide. [3]
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Seaman [a] is a virtual pet video game developed and published by Vivarium for the Dreamcast. It was originally released in Japan in 1999, with a North American release by Sega in 2000. It is one of the few Dreamcast games to take advantage of the microphone attachment.