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Filipinos were given two weeks to either destroy their video games and devices or surrender the materials to the police and army. Violators had to pay a fine amounting to about $600 and face 6 months to 1 year of prison. Playing video games in the country went underground. The ban was effectively lifted following the 1986 People Power Revolution.
Various crossover games bring in characters, settings and other elements from other video games commonly outside of the publisher's IP realm, such as in the case of the Super Smash Bros. series. This type of licensing tends to pose an issue for the retention and preservation of video games particular on digital download services.
The Movie and Television Review and Classification Board (Filipino: Lupon sa Rebyu at Klasipikasyon ng Pelikula at Telebisyon; [1] abbreviated as MTRCB) is a Filipino government agency under the Office of the President of the Philippines that is responsible for the classification and review of television programs, motion pictures and home videos.
Each week Mark Methenitis contributes Law of the Game on Joystiq ("LGJ"), a column on legal issues as they relate to video games: It's early 2009, we've just elected a new President, and there are ...
The Intellectual Property Office of the Philippines shortened as IPOPHL, is a government agency attached to the Department of Trade and Industry in charge of registration of intellectual property and conflict resolution of intellectual property rights in the Philippines.
The Intellectual Property Code of the Philippines does not have a freedom of panorama provision, concerning the right to shoot artistic works permanently found in public spaces and use the resulting images for any purposes without the need to secure permission from the authors of the said works; for instance, taking a video of a cityscape with ...
The video game industry, led by the Entertainment Merchants Association and the Entertainment Software Association, successfully obtained an injunction on the bill, believing that the definition of violence as stated in the California law was too vague and would not treat video games as protected speech. This opinion was upheld in lower courts ...
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