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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]

  3. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  4. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  5. List of songs about school - Wikipedia

    en.wikipedia.org/wiki/List_of_songs_about_school

    Songs about school have probably been composed and sung by students for as long as there have been schools. Examples of such literature can be found dating back to Medieval England. [ 1 ] The number of popular songs dealing with school as a subject has continued to increase with the development of youth subculture starting in the 1950s and 1960s.

  6. Educational music - Wikipedia

    en.wikipedia.org/wiki/Educational_music

    Educational music, is a genre of music in which songs, lyrics, or other musical elements are used as a method of teaching and/or learning. It has been shown in research to promote learning. Additionally, music study in general has been shown to improve academic performance of students.

  7. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Examples of such systems used primarily to fulfill users' intrinsic motivations, include online gaming, virtual worlds, online shopping, learning/education, online dating, digital music repositories, social networking, online pornography, and so on. Such systems are excellent candidates for further 'gamification' in their design.

  8. Category:Songs about teenagers - Wikipedia

    en.wikipedia.org/wiki/Category:Songs_about_teenagers

    Seventeen (Boyd Bennett song) Seventeen (Jet song) Seventeen (Ladytron song) Seventeen (Winger song) She Will Be Loved; She's Leaving Home; Sheer Heart Attack (song) Sick Again; The Six Teens (song) Smells Like Teen Spirit; Stole (song) Strawberry Wine (Deana Carter song) Suds in the Bucket; Sugar Mountain (song) Summertime Blues; Supermodel ...

  9. Category:Songs by theme - Wikipedia

    en.wikipedia.org/wiki/Category:Songs_by_theme

    This category is for groups of songs that share topics with each other. For groups of songs that share stylistic characteristics with each other, see Category:Songs by genre. For theme music to movies and television shows, see Category:Theme music. Individual songs should not go into this category.

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