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  2. Behavioral communication - Wikipedia

    en.wikipedia.org/wiki/Behavioral_communication

    Behaviors that may be present when an individual is engaging in assertive communication include: being open when expressing their thoughts and feelings, encouraging others to openly express their own opinions and feelings, listening to other's opinions and appropriately responding to them, accepting responsibilities, being action-orientated ...

  3. Etiquette in technology - Wikipedia

    en.wikipedia.org/wiki/Etiquette_in_technology

    Some rules of netiquette compiled into an emoji-like visual representation. Etiquette in technology, colloquially referred to as netiquette, is a term used to refer to the unofficial code of policies that encourage good behavior on the Internet which is used to regulate respect and polite behavior on social media platforms, online chatting sites, web forums, and other online engagement websites.

  4. Models of communication - Wikipedia

    en.wikipedia.org/wiki/Models_of_communication

    They include discussions of communication among other species, like non-human animals and plants. Models of non-human communication usually stress the practical aspects of communication, ie., what effects it has on behavior. An example is that communication provides an evolutionary advantage to the communicators. [51]

  5. Communication - Wikipedia

    en.wikipedia.org/wiki/Communication

    This is an accepted version of this page This is the latest accepted revision, reviewed on 16 February 2025. Transmission of information For other uses, see Communication (disambiguation). "Communicate" redirects here. For other uses, see Communicate (disambiguation). There are many forms of communication, including human linguistic communication using sounds, sign language, and writing as ...

  6. Persuasive technology - Wikipedia

    en.wikipedia.org/wiki/Persuasive_technology

    Persuasive technologies can be categorized by their functional roles. B. J. Fogg proposes the functional triad as a classification of three "basic ways that people view or respond to computing technologies": persuasive technologies can function as tools, media, or social actors – or as more than one at once.

  7. Digital empathy - Wikipedia

    en.wikipedia.org/wiki/Digital_empathy

    Increasingly online communication patterns, and the associated phenomenon of online disinhibition, have led to research on "digital empathy". Christopher Terry and Cain (2015) in their research paper “The Emerging Issue of Digital Empathy” define digital empathy as the “traditional empathic characteristics such as concern and caring for others expressed through computer-mediated ...

  8. Multi-communicating - Wikipedia

    en.wikipedia.org/wiki/Multi-communicating

    Multi-communicating has evolved with the rapid development of information and communications technology (ICT), where behavior within digital media applications like Slack and Skype thrive. With the emergence of portable devices like laptops, people can use multi-communication tools during meetings and non-meeting activities. [3]

  9. Outline of communication - Wikipedia

    en.wikipedia.org/wiki/Outline_of_communication

    Communication – purposeful activity of exchanging information and meaning across space and time using various technical or natural means, whichever is available or preferred. Communication requires a sender, a message, a medium and a recipient, although the receiver does not have to be present or aware of the sender's intent to communicate at ...