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An octave band is a frequency band that spans one octave (Play ⓘ).In this context an octave can be a factor of 2 [1] [full citation needed] or a factor of 10 0.301. [2] [full citation needed] [3] [full citation needed] An octave of 1200 cents in musical pitch (a logarithmic unit) corresponds to a frequency ratio of 2 / 1 ≈ 10 0.301.
A one-third octave is a logarithmic unit of frequency ratio equal to either one third of an octave (1200/3 = 400 cents: major third) or one tenth of a decade (3986.31/10 = 398.631 cents: M3 Play ⓘ). [1] An alternative (unambiguous) term for one tenth of a decade is a decidecade. [2] [3]
In geometry, a polygon is traditionally a plane figure that is bounded by a finite chain of straight line segments closing in a loop to form a closed chain. These segments are called its edges or sides, and the points where two of the edges meet are the polygon's vertices (singular: vertex) or corners.
For example, the frequency one octave above 40 Hz is 80 Hz. The term is derived from the Western musical scale where an octave is a doubling in frequency. [note 1] Specification in terms of octaves is therefore common in audio electronics. Along with the decade, it is a unit used to describe frequency bands or frequency ratios. [1] [2]
For a regular polygon with 10,000 sides (a myriagon) the internal angle is 179.964°. As the number of sides increases, the internal angle can come very close to 180°, and the shape of the polygon approaches that of a circle. However the polygon can never become a circle.
Pages in category "Polygons by the number of sides" The following 26 pages are in this category, out of 26 total. This list may not reflect recent changes.
In geometry, the Rhombicosidodecahedron is an Archimedean solid, one of thirteen convex isogonal nonprismatic solids constructed of two or more types of regular polygon faces. It has a total of 62 faces: 20 regular triangular faces, 30 square faces, 12 regular pentagonal faces, with 60 vertices , and 120 edges .
This notation represents (i) the number of vertices, (ii) the number of polygons around each vertex (arranged clockwise) and (iii) the number of sides to each of those polygons. For example: 3 6 ; 3 6 ; 3 4 .6, tells us there are 3 vertices with 2 different vertex types, so this tiling would be classed as a ‘3-uniform (2-vertex types)’ tiling.