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The first installment in the franchise, Digital Devil Story: Megami Tensei, was released on September 11, 1987. [1] The following entries have nearly always been unrelated to each other except in carrying over thematic and gameplay elements.
Megami Tensei is a media franchise consisting mainly of role-playing video games primarily developed and published by Atlus.It began in 1986 with the novel Digital Devil Story: Megami Tensei, shortly followed in 1987 by a film adaptation and the game Digital Devil Story: Megami Tensei, which had two versions, one by Telenet Japan for home computers and one by Namco for the Famicom, the latter ...
Megami Tensei is a series of role-playing video games (RPGs) primarily developed by Atlus.It began with 1987's Digital Devil Story: Megami Tensei, which is based on Aya Nishitani's novel of the same name, and has spawned a sequel and several sub-series, such as the Persona and Devil Summoner series.
Unlike other entries in the Megami Tensei series, which were set in modern Japan, Raidou Kuzunoha vs. the Soulless Army was set during a fictionalized version of the TaishÅ period. This time period was chosen as it fitted in with the themes of coexistence the game contained as it was a period where Eastern and Western culture were in a state ...
The characters and art of the original Devil Summoner were used for the mobile pinball game Shin Megami Tensei Pinball: Judgment, released in Japan in 2006 through EZweb. [20] [21] Soul Hackers saw two mobile follow-ups: Devil Summoner: Soul Hackers – Intruder, a 2007 tactical role-playing game with adventure game elements; and Devil Summoner: Soul Hackers – New Generation, a 2008 turn ...
This page was last edited on 15 October 2024, at 01:08 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
Persona 4, [a] released outside Japan as Shin Megami Tensei: Persona 4, is a 2008 role-playing video game by Atlus.It is chronologically the fifth installment in the Persona series, itself a part of the larger Megami Tensei franchise, and was released for the PlayStation 2 in Japan in July 2008, North America in December 2008, and in Europe and Australia in March 2009, being one of the final ...
Shin Megami Tensei J was developed and published by Atlus, and was released for Japanese feature phones starting on April 1, 2002, [1] [2] as part of the launch of their platform Atlus Web-J on J-Phone's service J-Sky Java, where it was available as a monthly subscription; users could also access Megami Tensei wallpapers and music through the platform. [1]