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The game can also be ended by "knocking" (klopfen): a player who has fewer than five card points in deadwood (cards left unmelded in the hand [3]) can knock, reveal the hand as in a rummy call and announce the deadwood score. In this case, if a player has knocked, the others can try to improve their hand by drawing and discarding a card.
Rumino (also ramino or rumina) is a knock rummy card game of Italian origin for up to six people, in which players try to form sets or sequences of cards. It may possibly have been devised in America during the 1940s by Italian immigrants by adapting the game Scala Quaranta to Gin rummy.
Rummy is a group of games related by the feature of matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build melds which can be either sets (three or four of a kind of the same rank) or runs (three or more sequential cards of the same suit) and either be first to go out or to amass more points than the opposition.
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In this version of Gin Rummy, the value of the first upcard is used to determine the maximum count at which players can knock. If the upcard is a spade, the hand will count double. So if the first upcard was a 4, you can knock and go out with only 4 or fewer points in your hand; and if the card was 4 ♠, you would get double points that hand ...
The winner of the hand gets zero points, and the other players count their cards to determine their score for the hand. After all ten hands are played, the winner is the player with the lowest score. The point values for the cards are: 3s–9s: 5 points 10s-Kings: 10 points Aces: 15 points 2s= 20 Points Joker: 25 points