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Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.
A classic motherboard with on-board integrated graphics processors, a discrete graphics card can be installed at a PCI slot. GPU switching is a mechanism used on computers with multiple graphic controllers. This mechanism allows the user to either maximize the graphic performance or prolong battery life by switching between the graphic cards.
For certain GPU models, Nvidia and AMD video card drivers attempt to detect the GPU is being accessed by a virtual machine and disable some or all GPU features. [35] NVIDIA has recently changed virtualization rules for consumer GPUs by disabling the check in GeForce Game Ready driver 465.xx and later. [36] For NVIDIA, various architectures of ...
Amongst the notable discrete graphics card vendors, ATI Technologies — acquired by AMD in 2006 and since renamed to AMD — and NVIDIA are the only ones that have lasted. During 2022 Intel entered the discrete GPU market with the Arc series and has three more generations confirmed on two year release schedules.
When it was first introduced, the name was an acronym for Compute Unified Device Architecture, [3] but Nvidia later dropped the common use of the acronym and now rarely expands it. [4] CUDA is a software layer that gives direct access to the GPU's virtual instruction set and parallel computational elements for the execution of compute kernels. [5]
GPU performance benchmarked on GPU supported features and may be a kernel to kernel performance comparison. For details on configuration used, view application website. Speedups as per Nvidia in-house testing or ISV's documentation. ‡ Q=Quadro GPU, T=Tesla GPU. Nvidia recommended GPUs for this application.
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Scalable Link Interface (SLI) is the brand name for a now discontinued multi-GPU technology developed by Nvidia for linking two or more video cards together to produce a single output. SLI is a parallel processing algorithm for computer graphics, meant to increase the available processing power.