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  2. Tome of Magic - Wikipedia

    en.wikipedia.org/wiki/Tome_of_Magic

    Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...

  3. Magic in Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Magic_in_Dungeons_&_Dragons

    In 1974, the 36-page "Volume 1: Men & Magic" pamphlet was published as part of the original Dungeons & Dragons boxed set and included 12 pages about magic.It primarily describes individual spells where the "spells often but not always have both duration and ranges, and the explanation of spells frequently references earlier Chainmail materials".

  4. Priest's Spell Compendium - Wikipedia

    en.wikipedia.org/wiki/Priest's_Spell_Compendium

    Priest's Spell Compendium Volume Three was reviewed by the online version of Pyramid on February 18, 2000. [1] The reviewer felt that this volume "wouldn't need a review" if it were merely the last volume in the series, but the appendices "make this a must have volume for anyone who ever wants to play a cleric or specialty priest".

  5. Magic item (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Magic_item_(Dungeons...

    Appelcline called it "one of D&D's most popular magic items". [32] Thomas Wilde of The Escapist noted that the deck is "one of the oldest magic items" in Dungeons & Dragons and "has been famous for decades as a nearly guaranteed way to derail a campaign. Any card drawn from the deck can abruptly kill, hamper, enrich, empower, or imprison a ...

  6. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    The fifth and final supplement for the original D&D game focused on providing a new diceless set of rules for large battles between armies. [3] Gods, Demi-Gods & Heroes stated itself to be the "last supplement" [4] for D&D in its introduction, and Swords & Spells did not have the official "Supplement V" designation on the cover.

  7. Wizard (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Wizard_(Dungeons_&_Dragons)

    A similar paradigm of spell schools was retained for the 3rd edition of D&D as well. Despite removing the restrictions on race/class combinations, D&D 3.0 edition retained the gnomish affinity for becoming illusionists by making illusionist (not wizard) the gnome's favored class. This was dropped in the 3.5 edition in favor of bard.

  8. Dungeons & Dragons gameplay - Wikipedia

    en.wikipedia.org/wiki/Dungeons_&_Dragons_gameplay

    Charisma influences how many spells spontaneous arcane spell-casters (such as sorcerers and bards) can cast per day, and the effectiveness of said spells. An ability score is a natural number , with a value of 10 or 11 representing average ability. [ 5 ] "

  9. Spellfire - Wikipedia

    en.wikipedia.org/wiki/Spellfire

    Spellfire: Master the Magic is an out-of-print collectible card game (CCG) created by TSR, Inc. and based on their popular Dungeons & Dragons role playing game. [1] The game appeared first in April 1994, shortly after the introduction of Magic: The Gathering, in the wake of the success enjoyed by trading card games. [2]