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  2. Timeline of computer animation in film and television - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_computer...

    First CGI feature-length movie made using off-the-shelf hardware and software. Shrek: First CGI-animated movie to win an Academy Award for the Best Animated Feature Film. The Lord of the Rings: The Fellowship of the Ring: First use of AI for digital actors (using the Massive software developed by Weta Digital). The Lord of the Rings: The Two ...

  3. Computer-generated imagery - Wikipedia

    en.wikipedia.org/wiki/Computer-generated_imagery

    Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static (i.e. still images ) or dynamic (i.e. moving images).

  4. History of computer animation - Wikipedia

    en.wikipedia.org/wiki/History_of_computer_animation

    The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John Whitney. It was only by the early 1960s when digital computers had become widely established, that new avenues for innovative computer graphics blossomed. Initially, uses were mainly for ...

  5. 3D computer graphics - Wikipedia

    en.wikipedia.org/wiki/3D_computer_graphics

    3-D computer graphics software began appearing for home computers in the late 1970s. The earliest known example is 3D Art Graphics, a set of 3-D computer graphics effects, written by Kazumasa Mitazawa and released in June 1978 for the Apple II. [6] [7] Virtual Reality 3D is a version of 3D computer graphics. [8]

  6. List of cinematic firsts - Wikipedia

    en.wikipedia.org/wiki/List_of_cinematic_firsts

    Construction began in December 1892. [5] 1894 ... First use of 'integrated CGI' where the effects are supposed to represent real world objects. [100]

  7. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    Developers of computer games and 3D video cards strive to achieve the same visual quality on personal computers in real-time as is possible for CGI films and animation. With the rapid advancement of real-time rendering quality, artists began to use game engines to render non-interactive movies, which led to the art form Machinima.

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  9. History of animation - Wikipedia

    en.wikipedia.org/wiki/History_of_animation

    The history of animation, the method for creating moving pictures from still images, has an early history and a modern history that began with the advent of celluloid film in 1888. Between 1895 and 1920, during the rise of the cinematic industry, several different animation techniques were developed or re-invented, including stop-motion with ...