enow.com Web Search

  1. Ad

    related to: how to calculate visibility distance in baseball cap crochet tutorial

Search results

  1. Results from the WOW.Com Content Network
  2. Visibility - Wikipedia

    en.wikipedia.org/wiki/Visibility

    The international definition of fog is a visibility of less than 1 km (3,300 ft); mist is a visibility of between 1 km (0.62 mi) and 2 km (1.2 mi) and haze from 2 km (1.2 mi) to 5 km (3.1 mi). Fog and mist are generally assumed to be composed principally of water droplets, haze and smoke can be of smaller particle size.

  3. Visibility (geometry) - Wikipedia

    en.wikipedia.org/wiki/Visibility_(geometry)

    In geometry, visibility is a mathematical abstraction of the real-life notion of visibility. Given a set of obstacles in the Euclidean space , two points in the space are said to be visible to each other, if the line segment that joins them does not intersect any obstacles.

  4. Interferometric visibility - Wikipedia

    en.wikipedia.org/wiki/Interferometric_visibility

    The pointwise definition may be expanded to a visibility function varying over time or space. For example, the phase difference varies as a function of space in a two-slit experiment . Alternately, the phase difference may be manually controlled by the operator, for example by adjusting a vernier knob in an interferometer .

  5. Secondary average - Wikipedia

    en.wikipedia.org/wiki/Secondary_average

    Secondary average, or SecA, is a baseball statistic that measures the sum of extra bases gained on hits, walks, and stolen bases (less times caught stealing) depicted per at bat. [1] Created by Bill James , it is a sabermetric measurement of hitting performance that seeks to evaluate the number of bases a player gained independent of batting ...

  6. Isolated power - Wikipedia

    en.wikipedia.org/wiki/Isolated_Power

    In baseball, isolated power or ISO is a sabermetric computation used to measure a batter's raw power. One formula is slugging percentage minus batting average . I S O = S L G − A V G {\displaystyle ISO=SLG-AVG}

  7. Ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Ambient_occlusion

    In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occluded (and hence darker) than the exposed outer surfaces, and becomes darker the deeper inside the tube one ...

  8. Vincenty's formulae - Wikipedia

    en.wikipedia.org/wiki/Vincenty's_formulae

    Vincenty's formulae are two related iterative methods used in geodesy to calculate the distance between two points on the surface of a spheroid, developed by Thaddeus Vincenty (1975a). They are based on the assumption that the figure of the Earth is an oblate spheroid, and hence are more accurate than methods that assume a spherical Earth, such ...

  9. Visibility graph - Wikipedia

    en.wikipedia.org/wiki/Visibility_graph

    Visibility graphs may be used to find Euclidean shortest paths among a set of polygonal obstacles in the plane: the shortest path between two obstacles follows straight line segments except at the vertices of the obstacles, where it may turn, so the Euclidean shortest path is the shortest path in a visibility graph that has as its nodes the start and destination points and the vertices of the ...

  1. Ad

    related to: how to calculate visibility distance in baseball cap crochet tutorial