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  2. Adobe Fuse CC - Wikipedia

    en.wikipedia.org/wiki/Adobe_Fuse_CC

    Fuse's main novelty is the ability for users to import and automatically integrate their own content into the character creation system, leveraging all the features of pre-loaded content. [1] [2] Fuse characters are rigged through Mixamo online service. Characters have a bone driven rig and a blend shape based facial rig for facial animation. [7]

  3. Mixamo - Wikipedia

    en.wikipedia.org/wiki/Mixamo

    Mixamo was founded in 2008 by Stefano Corazza and Nazim Kareemi as a spin-off of Stanford University's Biomotion Lab, [1] [3] and started out as a cloud-based service offering animations and automatic character rigging. [4] It launched its first online animation service in 2009. In 2010, Mixamo worked with Evolver to provide characters to ...

  4. Shade 3D - Wikipedia

    en.wikipedia.org/wiki/Shade_3D

    A free version Shade 3D for Unity 3D lets 3D game developers create, edit and animate 3D game models then use a script to open models directly from within a Unity 3D project and then automatically return the model to the project environment. Shade 13 was released November 12, 2012.

  5. List of 3D modeling software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_modeling_software

    List of 3D animation software; List of 3D rendering software; List of 2D graphics software; List of BIM software; List of computer-aided manufacturing software; CAD library - cloud based repository of 3D models or parts; 3D scanning

  6. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...

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  8. Live2D - Wikipedia

    en.wikipedia.org/wiki/Live2D

    Live2D is an animation technique used to animate static images—usually anime-style characters—that involves separating an image into parts and animating each part accordingly, without the need of frame-by-frame animation or a 3D model.

  9. Reallusion - Wikipedia

    en.wikipedia.org/wiki/Reallusion

    Character Creator and iClone facilitate a workflow for designing 3D characters and animating performances using motion capture devices and professional editing tools. [6] They are designed to optimize content for platforms such as Unreal Engine , Unity , Omniverse , Blender , MotionBuilder , Maya , and ZBrush .

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