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The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels. [29] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer ...
The term applies to digital images, film images, and other types of images. "Higher resolution" means more image detail. Image resolution can be measured in various ways. Resolution quantifies how close lines can be to each other and still be visibly resolved. Resolution units can be tied to physical sizes (e.g. lines per mm, lines per inch ...
The first variant, 1280 × 768, [123] [1] [113] [76] can be seen as a compromise resolution that addressed this problem, as well as a halfway point between the older 1024 × 768 and 1280 × 1024 resolutions, and a stepping stone to 1366 × 768 (being one-quarter wider than 1024, not one-third) and 1280 × 800, that never quite caught on in the ...
1024 x 576p (16:9 square pixel format) 960 x 576p; 936 x 576p (based on 960 x 576p, blanking the first and last 12 pixels of each line) 768 x 576p (4:3 square pixel format) 720 x 576p (4:3 anamorphic) 704 x 576p (based on 720 x 576p, blanking the first and last 8 pixels of each line) 544 x 576p; 480 x 576p; 576p is considered standard ...
Original file (WebM audio/video file, VP8/Vorbis, length 3 min 31 s, 1,024 × 576 pixels, 1.02 Mbps overall, file size: 25.62 MB) This is a file from the Wikimedia Commons . Information from its description page there is shown below.
1080p progressive scan HDTV, which uses a 16:9 ratio. Some commentators also use display resolution to indicate a range of input formats that the display's input electronics will accept and often include formats greater than the screen's native grid size even though they have to be down-scaled to match the screen's parameters (e.g. accepting a 1920 × 1080 input on a display with a native 1366 ...
The pixel aspect ratio support is also required to display, without distortion, legacy digital images from computer standards and video-games what existed in the 80s. In that generation, square pixels were too expensive to produce, so machines and video cards like the SNES , CGA , EGA , Hercules , C64 , MSX , PC-88 , X68000 etc had non-square ...
For example, 1280×1024 (5:4) or 1360×1024 (≈4:3) in 16 colours at 60 Hz, 1056×400 [14h] Text Mode (132×50 characters); 800×600 in 256 or 64k colours; and even as high as 1600×1200 (at a reduced 50 Hz scan rate) with a high-quality multisync monitor (or an otherwise non-standard 960×720 at 60 Hz on a lower-end one capable of high ...