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  2. Category : Lua (programming language)-scriptable game engines

    en.wikipedia.org/wiki/Category:Lua_(programming...

    Pages in category "Lua (programming language)-scriptable game engines" The following 17 pages are in this category, out of 17 total. This list may not reflect recent changes .

  3. List of applications using Lua - Wikipedia

    en.wikipedia.org/wiki/List_of_applications_using_Lua

    Cocos2d uses Lua to build games with their Cocos Code IDE. Codea is a Lua editor native to the iOS operating-system. Core uses Lua for user scripts. [4] CRYENGINE uses Lua for user scripts. [5] Custom applications for the Creative Technology Zen X-Fi2 portable media player can be created in Lua.

  4. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    Roblox occasionally hosts real-life and virtual events. They have in the past hosted events such as BloxCon, which was a convention for ordinary players on the platform. [45] Roblox operates annual Easter egg hunts [51] and also hosts an annual event called the "Bloxy Awards", an awards ceremony that also functions as a fundraiser. The 2020 ...

  5. Category : Lua (programming language)-scripted video games

    en.wikipedia.org/wiki/Category:Lua_(programming...

    Pages in category "Lua (programming language)-scripted video games" The following 179 pages are in this category, out of 179 total. This list may not reflect recent changes .

  6. Help:Lua for beginners - Wikipedia

    en.wikipedia.org/wiki/Help:Lua_for_beginners

    Lua patterns deliberately lack the most complex regular expression constructs (to avoid bloating the Lua code base), where many other computer languages or libraries use a more complete set. Lua patterns are not even a subset of regular expressions, as there are also discrepancies, like Lua using the escape character % instead of \, , and ...

  7. Help:Lua debugging - Wikipedia

    en.wikipedia.org/wiki/Help:Lua_debugging

    This help-page, Help:Lua debugging, explains issues of writing Lua script and debugging the source code, to remove errors or improve performance. Because Lua is a "semi-compiled" interpreted language, it does not prescreen for all common syntax errors, nor detect misspelled variables, which are only found at runtime when seeing the " Script ...

  8. Server-side scripting - Wikipedia

    en.wikipedia.org/wiki/Server-side_scripting

    For a user's action to trigger the execution of server-side code, for example, a developer working with classic ASP must explicitly cause the user's browser to make a request back to the webserver. Server-side scripts are completely processed by the servers instead of clients.

  9. ZeroBrane Studio - Wikipedia

    en.wikipedia.org/wiki/ZeroBrane_Studio

    ZeroBrane Studio is a lightweight open-source Lua IDE with code completion, syntax highlighting, code analyzer, live coding, and debugging support for Lua 5.1, Lua 5.2, Lua 5.3, Lua 5.4, LuaJIT, and other Lua engines.