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In computer graphics, the overall effect of a light source on an object is determined by the combination of the object's interactions with it usually described by at least three main components. [11] The three primary lighting components (and subsequent interaction types) are diffuse, ambient, and specular.
LightWave 11 is used for all genres of 3D content creation-from film and broadcast visual effects production, to architectural visualization, and game design. [8] [9] On January 31, 2013, NewTek shipped LightWave 11.5 which debuted a new modular rigging system called Genoma. [10] The flocking system was reworked, gaining predator and prey ...
2D/3D toon Animation, Lighting, Modeling, Node based Material Creation / Texturing / 3D Texture Painting/ UV Mapping, Rendering (Internal, External, 3D Anaglyph and VR), 3D Rigging and Animation, Sculpting, Visual 3D Effects, Basic Post-Production Video Editing, Motion Tracking, Python Scripting, Fluid Simulation, Particles, Physics, Compositing
This is a list of software palettes used by computers. Systems that use a 4-bit or 8-bit pixel depth can display up to 16 or 256 colors simultaneously. Many personal computers in the early 1990s displayed at most 256 different colors, freely selected by software (either by the user or by a program) from their wider hardware's RGB color palette.
Filter Effects for one-click realistic effects such as glass, metallic, plastic and other 2D/3D filters. (this is limited in Starter Edition). Instant 3D to transform 2D objects into 3D. Snapping allows objects to be snapped to page margins, centres and guides. Dynamic Guides allow snapping objects to existing objects and vertices.
As the value increases above 50%, it has the effect of tinting, and full lightness produces white. At zero saturation, lightness controls the resulting shade of gray. A value of zero still produces black, and full lightness still produces white. The midpoint value results in the "middle" shade of gray, with an RGB value of (128,128,128).
There are three bits for the RGB components (generating 8 primary colors at full saturation but 75% luminance - similar to the EBU colour bars) and an intensity bit that controls a variation of the base color (a 75% luminance decrease for white, creating gray; a 50% chroma saturation decrease for the RGB primary colors).
Some software attempts to do this. In addition to static graphics, there are animation and video editing software. Different types of software are often designed to edit different types of graphics such as video, photos, and vector-based drawings. The exact sources of graphics may vary for different tasks, but most can read and write files. [2]